Revive animation problems


(comcrap) #1

I have some new revive animations I wish to use on my server, but can’t seem to get them to run.

I know the animations work properly, im thinking the syntax in the script file is screwed up. I know they work right because I can use them as death animations.

Anyway heres the clip from the human_base.script file

revive
{
default
{
both cartwheel_L
both cartwheel_R
both roll
}
}

Obviously the 3 animation files are called cartwheel_L, cartwheel_R and roll.

Any idea why this isn’t working? Its been bugging me for days :confused:


(carnage) #2

there are more then one text based file t add aminations

you must edit
himan_base.anim - this will make your game load the specified mdx file containing the data
then you need to create a
youainimation.aninc - the sits the mdx into sections and gives each a nameso it can be called
and finaly
himan_base.script - here change the revive animations to the ones in youranimations.aninc
then it should use the anmations you mdea instead of the old ones

one thing if you are using multiple revive animations i think you may have to program something as i belive there is only one slot for a revive animation


(comcrap) #3

Oh I forgot to mention, I already edited all the appriopiate files, the human_base.anim and the aninc for my animations.

Like I said It works when I use them as death animations, but not as revive animations.

Also I tried just one animation, still can’t get it.

please help im very confused about this :???:


(comcrap) #4

Well I it has to be something im doing wrong, as I can’t even get standard animations to play (besides the default) for revive animations… PLEASE HELP.


(Shanks) #5

If you’re testing on a pure server, is it included in a pk3?


(comcrap) #6

Yes its in a pk3. Tried inside and outside a pk3, no luck either way.


(IneQuation) #7

What’s exactly happening? Any errors in the console? The anims doesn’t play?


(Jaquboss) #8

heh, i guess the revive animation is when u r revived, perhaps you should try to change for example fireweapon to try


(IneQuation) #9

@Jaquboss:


(comcrap) #10

The character model just sort of pops up and doesn’t do any aniamtion at all really, hard to describe ill try and make a mini movie and post it.

Also no errors in the console, tried with developer 1 on and everything notta, just doesn’t use the animation for some reason.

As I said before I know the animation i want to use works, as I can see it when I use it as a dying animation.

ill post a demo of it in a bit


(IneQuation) #11

Have you checked the whole console log? The errors may appear at game init time.


(comcrap) #12

yes i most certainly have.


(comcrap) #13

Can’t get someone willing to download 2 megs on my slow connection, so no movie.

When you revive someone they just popup and sorta hop, if anyone has seen that sort of animation.

I have tried the pk3 file on etmain/jaymod/etpub, thinking something might be screwy, At this point I have all but given up.


(kamikazee) #14

That would mean that the game uses only a few of the animation’s frames or plays them too fast.


(comcrap) #15

well As i have said, they work perfectly fine as anything other then revive animations, so that doesn’t make sense, only revive has an issue.


(Jaquboss) #16

tried g_fastres 0 ?


(SCDS_reyalP) #17

I thought that only controlled the invlunerability/freeze time.


(Jaquboss) #18

it uses jump anim instead revive one


(comcrap) #19

omg that simple command was it! THANK YOU JAQUBOSS!