REV DROP BOOSTERS - Am I missing something?!


(onLooSe) #1

1250 cycles for one SUSPECT EVENT CASE BOOSTER. They can stack up to 10 at the same time for the “nice” cost of 120 000 credits and will replace the regular drop cases with the so desired SUSPECT EVENT CASE. When you get such case you lose all of your stacked boosters.

This makes it the third most expensive thing in this event, while the two trinkets for 2000 and 4500 cycles are permanent and you know exactly what you are buying.

Have I missed some crucial info about them, explaining their chances and so on? How can you justify buying only few of those, not to mention full stack, when you don’t know anything about how they work? Does each gives the same percent chance or they multiply each other?
If they multiply each other this might mean for instance that 5-6 boosters are like 5% to get guaranteed case from the 30% to get a drop at end of a match, which is laughable for 60000 credits. On the other hand - I will laugh at the guy who spends 120k for 10 boosters to get one guaranteed case for 1 out of 4 mercs, each with 9 loadouts and be happy with this :smiley:

I suspect that the event case drop chances are the same as the two previous events - CW and WTD. I played 60+ hours IN GAME time during CW for Zero guaranteed cw cases. I played 70+ hours IN GAME time during WTD (got the snowman trinket 1 week before the event ended) for one guaranteed WTD case. How can I justify buying for instance two boosters when I might never get a single drop? I don’t understand how you can buy something when you have no idea how it works and it’s so expensive?

Some of you might point out that this is free in game currency for a game you should enjoy. The bigger picture is that in game currency is like a gift helping you progress in the game for your time and appreciation. Tossing a gift down the drain can’t be a good idea and we live in a funny world where time = money. Hobby (the game) = time loss = money loss… damn, even sleeping = money loss.

I won’t even start on the 3500 credit cases with 1% chance of this one event skin. I will just mention that from 90 St. Patrick’s day cases I got 2 golds and they had 2.2% chance.

RNG is one thing… buying something you don’t know how it works, is really messed up. On this notion they might just as well remove the percent chance information in their cases.

If no information is released about this, will you even buy some of these boosters? Probably when you get desperate for skins in the last week and might end up with 1 case for 120 000 credits…

[spoiler]Just a side note: In-game currency in in-game currency :smiley: so you might get less shocked by the new prices tags caused by the lack of content[/spoiler]


(b8rpwn1337) #2

i just wanted to say, if you don’t want em’ because they’re expensive, you can opt not to buy them. remember that, you can get cycles by playing and buying the skullsplitter trinket boosts the cycle earned each game (purchased with real money). they need lunch money too so why the hell not. i know RNG is harsh especially on these kind of events where RNG is such a big part and the big thing blocking your way to the PURELY COSMETIC skins. i won’t buy the drop boosters and just try all of my luck.


(onLooSe) #3

@b8r How is your opinion relevant to what I’m asking? Are the boosters justified when you don’t know how they work for your buy? And the biggest flaw for this concept - you can’t buy credits with real money. Don’t get me wrong - I have good stack of credits - around 200k and it will grow during the event, but still for like 600k you guarantee yourself 5 event skins - I doubt someone will throw out so much time spent for the RNG battle with non trade/in/up/down/above/below…etc. cards.

You talk about the skull like it will change much. I will probably buy it, but remember those exact words when you play during the event - 10 percent gain on 30 cycles won’t get you far.

So, I ask again… Is the booster justified for you as it is now with so much as no information about it?


(Kingsley) #4

I personally just like the opportunity spend in game currency/real cash on something different. You get what you get sometimes.


(LoliGagging) #5

There are players in the community that have already saved up tons of credits and have nothing else to buy. These are usually some of the longer playing people, some of whom may not have gotten any LE cards from past events. This option caters more to them I suppose. It’s not the best price but at least the option is there.


(b8rpwn1337) #6

gotta admit the biggest flaw you stated. they made a credit booster sale for us to play and gain credits but not the option to buy credits. i think, that’s because to steer away the people of thinking dirty bomb as a p2w game.


(onLooSe) #7

Credits should never be accessed by money for that exact reason. Credit boosters are joke - my own opinion - don’t judge me on this one. I mentioned the buying credits option just to show this flaw of their booster decision and yet I receive disagrees for a question while stating the known facts. I have more than 700 hours in game time and I played fps games for at least 15 years… still this forum never stops to amuse me.


(Icecoal) #8

Except for the trinkets , everything in this event is too costly for the average player imo. But at least the wallets got their credit sink xd


(p4v) #9

Trinkets can be bought by anyone playing little during this event while boosters allow you get an exclusive skin. That’s why they are expensive and nonetheless they remain a better way to get the special skin than equipment cases bought directly by cycles.


(Mc1412013) #10

boosters work i stacked 10 at one time and next case drop was a 100% chance case


(jollyRacer) #11

I won’t buy boosters nor event equipment cases because I spent my credits on Aimee and got 2 cobalt loadouts for her. Even if I do have credits, I’ll save them for more Trade-ups.

To me, Cobalt and gold loadouts are far more attractive than event loadouts. However, these event skins will never return to the game again and it’s an exclusive collector’s thing so I respect and wish people who want to get these skins the best of luck!

The way the Credit boosters are priced are reasonable to me, mainly because you’ll get a guaranteed collector’s event loadout for 4 of the merc in rotation (this is so much better than 18 mercs in the past)

SD made it possible to get a guaranteed event loadout without you paying money and I honestly think it’s reasonable. If it’s easily obtainable, you wouldn’t care for it, like phoenix’s obsidian. I believe the % will be revealed soon enough and if you want to get boosters and yet find them being expensive, then get 3-5 of em and play for 6 days. If you get the event case, you got a bargain by getting it with 3-5 boosters while others used 10. If you still can’t get it by the end of the 6th day. Simply buy till you’re maxed on boosters and resign to fate.

It’s really that simple and SD did a really good job with the biggest update in the game and the release of Aimee.


(jjpdn) #12

Am I missing something?
I would have sworn if you buy all the boosters, you only get 30% chance (~drop chance of a normal equipment case, as said when you’re trying to buy one).


(Infected) #13

Hmm, almost seven hours of playtime since the update, 8 boosters from the start, plenty of regular cases…zero event cases so far…am I missing something?


(doxjq) #14

I dunno how they work but I looked at the boosters prices and thought no way, too many credits, so I just bought the three trinkets and the special edition case with my currency and the skullcrusher thing with real money. Seemed more logical to me to spend $5 and get a permanent booster rather than wasting all my credits on some boosters that may or may not work.


(Runeforce) #15

You missed the devs statement about linearity and the CM’s statement about them being non-multiplying.

http://forums.dirtybomb.nexon.net/discussion/comment/166129#Comment_166129


(SzGamer227) #16

Suspect equipment cases might cost 3.5x more, but the combined credits + cycles earned per round means you are making twice as much money, and the narrowed-down selection of mercs per case means you have a much better chance of getting a premium card for a merc that you actually want. Compared to Containment War cases, that’s 1.75x the cost for 3.3x better chance for special edition cards with 4x the chance that the premium card will be for any one merc of your choice. It’s worse for standard loadouts, but clearly a lot better for collecting limited-edition ones.

I can’t even guess what the logic is behind the drop boosters is though. They seem extremely expensive, and since I am completely in the dark about the drop rates for each level of stacking, I have no idea how cost-effective they are. We’re on the same page there.

The Culprit Case is obviously the best value of anything in the event: Just a few thousand credits for a guaranteed premium skin for the most popular merc (as determined by the event), so unless you really despise the Culprit merc, you’ll at least get something worthwhile from this event. :smile: