I have made this map with and returnable objective (docs) and I am having problem with the script.
Allies can take the objective but when you walk into the TRIGGER_FLAGONLY_MULTIPLE the green exclamation mark just disappears and the match does not end.
I know there must be a problem in the script but I don’t know where and I was hoping that someone here might be able to help. I have desperately been trying to find a good tutorial for returnable objectives with scripting but I have not found any.
I believe the objective script works for the docs and my guess is that the problem I have is in the trigger checkchame section.
Here is the script if someone could have a look at this (I have not added the TOI’s yet though).
game_manager
{
spawn
{
// Game rules
wm_number_of_objectives 3
wm_set_round_timelimit 15
wm_set_objective_status 1 0 1 // Obj1, Axis in control of Docs.
wm_set_objective_status 1 1 0 // Obj1, Allies, not in control of Docs.
wm_set_objective_status 2 0 1 // Obj2, Axis have prevented Allies from transmitting docs.
wm_set_objective_status 2 1 0 // Obj2, Allies have not transmitted docs.
wm_set_defending_team 0 // Axis is defending team
wm_set_winner 0 // Axis will be winners when time runs out
accum 1 set 0 // Will be set to 1 if Allies have transmitted documents
}
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
wm_set_winner 1
wait 1500
wm_endround
}
}
trigger objective1
{
wm_set_objective_status 2 1 1 // Allies have transmitted the docs
wm_set_objective_status 2 0 0 // Axis have not prevented Allies from transmitting
accum 1 set 1
wm_announce “Allied team has transmitted the documents!”
trigger game_manager checkgame
}
trigger axis_object_stolen
{
wm_set_objective_status 1 1 1 // Allies have stolen the docs
wm_set_objective_status 1 0 0 // Axis have lost the docs
}
trigger axis_object_returned
{
wm_set_objective_status 1 0 1 // Axis have returned the docs
wm_set_objective_status 1 1 0 // Allies have lost the docs
}
transmitter_obj
{
spawn
{
}
death
{
trigger game_manager objective1
}
}
radiodoor
{
spawn
{
wait 200
trigger radio_door setup
constructible_class 3
}
trigger setup
{
setstate radio_door_materials default
setstate radio_door_materials_clip default
setstate radio_door_flag default
}
buildstart final
{
setstate radio_door_materials default
setstate radio_door_materials_clip default
setstate radio_door_flag default
}
built final
{
setstate radio_door_materials invisible
setstate radio_door_materials_clip invisible
setstate radio_door_flag invisible
wm_announce "The Radio Bunker Door has been constructed!"
}
decayed final
{
setstate radio_door_materials default
setstate radio_door_materials_clip default
setstate radio_door_flag default
}
death
{
setstate radio_door_materials default
setstate radio_door_materials_clip default
setstate radio_door_flag default
wm_announce "The Radio Bunker Door has been destroyed!"
}
trigger remove
{
setstate radio_door_toi invisible
setstate radio_door_materials invisible
setstate radio_door_materials_clip invisible
setstate radio_door_flag invisible
remove
}
}
}