Return the Melee attack duration for the Katana to what it originally was.


(SupahNin10doh) #1

Beyblading wasn’t a problem at all, atleast not for me, with the turn limiter still somewhat in place, this should help Phantom not be straight up trash. Any feedback?


(Merrydownjade) #2

I have yet to see a Phantom is that because of the nerf? or are people not getting used to the new set up yet?


(watsyurdeal) #3

The thing is currently there is no reason to really use the Katana at any given time, you’re better off using your SMGs to kill people. That and the cloak is kinda useless since people can still see you as clear as day, the only thing is that you can tank damage just enough before shooting to make it useful…which kinda defeats the point of a STEALTH class.

Phantom is just a mess…there is simply no other way to put it.


(SupahNin10doh) #4

Tbh, I think I should just stop playing Phantom, he is a mess, just like you said. I think all his nerfs should be removed/tweaked. the +4 seconds should at most be +2, the hp reduction wasn’t necessary, the turn speed was fine as is, the main problem is that the attack duration was too long. I think that lowering attack duration and making a speed limiter was the wrong way to go. Make his attack duration a bit longer, and lessen his speed limiter a little more. So things like https://www.youtube.com/watch?t=183&v=3L6f1q-1BbU THIS dont happen.