Rethinking Loadout System


(yenku) #1

Hello everyone
I was thinking about what, another kind of loadouts system, could be.

It’s not perfect, of course, that’s why, if you roughly like the idea, I need your help to refine it.
Or better, it could be a nice community effort for something we all care about.

We actually have just a case which contain all: Loadout and Skin for weapon and merc, simple.
This, with RNG on top of it.

Just get the actual loadout card and separate the respective parts.

We would have
Weapon Case, Perk Case, Skin Case

Weapon Case - Containing Primary, Secondary and Melee as of now
https://hostr.co/file/4dSSfE9ESEzQ/Weapons.png
This would contain only the weapon loadout, without perks, for every merc but applicable only for their specific merc. We won’t see M4A1 on Aura for example.

Perk Case - Containing 3 Abilities as of now.
https://hostr.co/file/JLtCYSxtgyXt/Perks.png
This would contain the Perk loadouts for their respective merc.

Skin Case
https://hostr.co/file/IpOFYCEJ5bAc/Skins.png
This case would contain the various Skin variants: Bronze, Silver, Gold, Cobalt
This case would have Expert and Elite version too on the Store

Honestly I would like to separate weapons skin too because, I’d love to a Swiss Gold weapon skin with a Silver Carbon Merc skin, for example.

How to obtain ?
These cases would be available as drop, and as buy with credits and money.

What to do with these cases ?
Opening these cases will give you:
A weapon loadout card, by RNG
A per loadout card, by RNG
A skin loadout card, by RNG

Craft them all together, with credits, and you might have your wanted Loadout, by you.

I’m not telling to replace how actual loadout card works
This could be implemented next to the current system.

Again, is a rough idea and I’m sure you can improve it.

ps: I admit those skin case example jpg suck -.-


(RyePanda) #2

Yeah, no. This would allow for the ultimate weapon and perks in 1 card. Admittedly Sparks already has that, but most merc’s best cards aren’t as good as they could be. Or am I missing something that would prevent this?


(N8o) #3

You’re more or less correct. I am guessing that the Weapon case would have all three weapons in it (Primary, Secondary, Melee) and then the Perks case would have the perks from loadouts. So, in theory, you could make a meta-card from it.


(yenku) #4

[quote=“N8o;139672”]
You’re more or less correct. I am guessing that the Weapon case would have all three weapons in it (Primary, Secondary, Melee) and then the Perks case would have the perks from loadouts. So, in theory, you could make a meta-card from it.[/quote]

This.


(N8o) #5

Although I don’t like the idea of having the ability to create a meta-card from this setup, I love the idea of having loadouts, weapons, and skins all sort of separated from each other. Having merc skins, weapon skins, and loadouts all as a different piece would be interesting. I know it is a system that people have been pushing for, and I want to see it implemented soooo badly.


(RyePanda) #6

But, being able to make the best card if you have a lot of credits will create more p2w and grinding accusations.


(N8o) #7

But, being able to make the best card if you have a lot of credits will create more p2w and grinding accusations.[/quote]

That’s why I said I don’t like =\


(yenku) #8

Of course I was not thinking about best cards, nor p2w.

SD have a already created best cards, like CR73 (even if I’d like more with SMG-9, like SM72) and 383.

I’d not like this too, I disagree with my idea if this would lead to a clearly OP card.
This idea, though, could works if SD could put balance on weapons., which I guess is their goal.


(N8o) #9

[quote=“flease;139684”]Of course I was not thinking about best cards, nor p2w.

SD have a already created best cards, like CR73 (even if I’d like more with SMG-9, like SM72) and 383.

I’d not like this too, I disagree with my idea if this would lead to a clearly OP card.
This idea, though, could works if SD could put balance on weapons., which I guess is their goal.[/quote]

Yea, as long as there was overall balance with the system, it would work out.


(XavienX) #10

Have PERKS AND WEAPONS TOGETHER and SKINS separate.


(Amerika) #11

Honestly, I would be fine with something like this if you could select which set of weapons you could use similar to the 9 you get per merc while also needing to select a set of 3 augments to use that work like each of the 9 right now.

So you can have some customization options for weapons you want to use and also choose which set of augments to use. But you can’t do much more with it than you currently can now. Which reduces the chances of everyone simply making/using the perfect set of augments that could be considered “OP”.

Sure, it would allow you to make a weapon/augment meta of what people think are best…but we already have that with the loadout cards. So instead of needing to use the M4 because Unshakeable is still quite good (even though it’s less required now) I could use the same set of augments with a K121 or BR16 on Fragger. Weapons have become a lot more even in regards to power during the open beta and I think the game could benefit from a system like this now. In the past I would have disagreed with a suggestion like that due to the way weapon power worked and how it was obviously tied to augment combinations and power. After all of the weapon and augment changes this is really no longer the case as weak weapons have been brought up a bit and more powerful ones have been toned down slightly.

And of course separating cosmetics from the loadouts is something a lot of us have wanted for a very long time.


(bontsa) #12

Pretty much what is said here. Instead of going as deep as separating weapons & perks too, keeping those 2 still together as “functionality card” or so, and skin separate would create interesting options.

For example call me weirdo but Arty looks not too shabby in Iron skin, I’d rock that anyday. This kind of separation would allow to create more interesting skin choices too, without really losing anything in terms of skinhunting galore. Less frustration if anything.

How to implement with current system? Simply separate all the skins players have on their inventory at the given moment, and split the cases they have stacked with maybe 60/40 or 70/30 ratio into skin/functionality card cases. Not much hassle, not unfair for those who’ve paid for their skins and not even those who’ve looked into creating specific skin as nothing is lost.


(SereneFlight) #13

Suddenly, moar RNG!


(bontsa) #14

Kind of, but since one could have the functionality separated from cosmetics, grinding for better cosmetics doesn’t make you possibly lose functionality. Less frustration and gamble. Some amount of RNG has to be involved to make purchases more encouraged. However current implementation of purchases involves metric tons of RNG too soooooo there goes that encouragement off the window.


(LifeupOmega) #15

I’d rather they just remove cards, possibly remove augments, and just let you freely choose the primary, secondary and melee (restricted to the mercs obviously). Then balance around that.

Tired of RNG. Loadout cards will likely never be balanced due to the distribution of augments.


(doxjq) #16

Making a so called “best card” is arguably irrelevant though. No 3 perks are best for everyone. Some people argue that but everyone has their own play style. Me personally, I like any perks that make combat faster. Faster reloading. Faster weapon switch. Faster raise / lower weapon times etc. This is why I enjoy using my 273 Sparks more so than my 373. While the 373 is technically her best “medic” card, I just find that card terrible for combat. With my 273 having quick draw and drilled I am far better off roaming around the map holding my own and staying alive longer allowing me to be a better medic. This is just one example of why I don’t believe in the “one card is best for all” logic.

Everyone has a unique play style. Everyone will prefer different perks.

This system is viable. But it will piss people off who have already spent money on load out cards. Whatever system is implemented if there ever was a change just has to work around the fact that they can’t change or remove the current cards being used.

Personally i think the best solution is just to release some new weapons and perks and make a second generation of load out cards. It isn’t worth making a second generation as it is with the current perks and weapons available. There would need to be more variety.


(Dawnlazy) #17

But then no one will ever see a Caulden again! D:

Honestly I’m fine with the current system as long as they eventually start releasing new generations of cards, so that we may start increasing the amount of viable loadouts per merc. Most of them already have like 2 or 3 decent choices.