Finishing your opponent seems like the common sense thing to do; they can’t be revived, you get points, and it irritates that bugger who thought he could out dance you at the NRA. But I can’t help but feel there should be a downside to it that would make it more of a tactical decision rather than the norm (except for Nader, because martyrdom is bull).
So what if by killing your downed opponent, you shaved a full second off their next wave’s respawn time. This would mean choosing between eliminating a revival threat and having all the enemy dead brought back sooner. Plus, one second isn’t really that consequential to an individual’s decisions, so it’s not like you can get screwed over by someone who’s going after points, but it would serve to encourage more team-play, where if you’ve got everyone on board with leaving them in agony you might actually help yourselves out.
What do you guys think?