Resurrection problems.


(Resine) #1
  1. Once you have killed a Merc, you have to kill him again while he is lying on the ground.
  2. There is a shield you get after getting resurrected, that basically prevent you from dying, when someone is trying to gib you.

I have played a lot as a medic, i feel more like Necromancer bringing my hordes of zombies back to life, without the end.
The typical scenario goes like this, i kill the Merc, i shoot to gib him, he is being resurrect in the meantime, he has full HP back and immortality, which gives him an upper hand while fighting back.

Imho, getting rid from the shield would be good start, allowing me to actually kill the dead before it rises again.


(Mister__Wiggles) #2

For a start you are wrong about the shield when getting revived. If you are already shooting someone to gib them that is about to get revived they will not be able to make it back to their feet. I’ve tested this with friends and the most effective method is to knife somebody that is on their way up from a revive, it usually insta-gibs them.


(Faraleth) #3

I have to admit the shield upon resurrection is a bit annoying. As a medic-main myself, I personally feel bad for those who get taken down by my invincible horde I just raised from the dead…

The fact that you have to gib someone after dying is fine as it is. Would not want to see any change at all to this - it’s a core mechanic of the game and doesn’t need altering in any way. The invincibility shield should be removed or tweaked though - because the player is NOT respawning, so there’s no need for a shield. Any good medic would not resurrect someone while they are surrounded by several people.

Just my 2-cents :L

EDIT: Also, yes as @Mister__Wiggles said, they only get the shield once they are FULLY resurrected and can move around. During the resurrection animation time, you can melee them or shoot them to finish them off still.


(Resine) #4

[quote=“Faraleth;73786”]I have to admit the shield upon resurrection is a bit annoying. As a medic-main myself, I personally feel bad for those who get taken down by my invincible horde I just raised from the dead…

The fact that you have to gib someone after dying is fine as it is. Would not want to see any change at all to this - it’s a core mechanic of the game and doesn’t need altering in any way. The invincibility shield should be removed or tweaked though - because the player is NOT respawning, so there’s no need for a shield. Any good medic would not resurrect someone while they are surrounded by several people.

Just my 2-cents :L [/quote]

I couldn’t agree more. For me a resurrection is the thing you use, when you are covered by your team, or after the fights end. Not as the last man standing, getting his Zombies back to fight wile being under enemy’s fire.


(Jostabeere) #5

The shield is a must. Otherwise reviving, which got the timer to prevent revive-trains would be useless since you can shoot targets with ease and reviving get obsolete. And with your POV combat-medics get obsolete.
But let me guess, you wouldn’t help your teammate ASAP in a real war because an enemy is alive and let him bleeding out, right?
Edit: Mostly for @Faraleth . A good medic revives everywhere. Covered by teammates or getting right into enemy lines and reviving all teammates without being afraid to die cause a medic who don’t revive “because there is an evil enemy” is a useless medic.


(Resine) #6

[quote=“laudatoryLunch;73812”]The shield is a must. Otherwise reviving, which got the timer to prevent revive-trains would be useless since you can shoot targets with ease and reviving get obsolete. And with your POV combat-medics get obsolete.
But let me guess, you wouldn’t help your teammate ASAP in a real war because an enemy is alive and let him bleeding out, right?
Edit: Mostly for @Faraleth . A good medic revives everywhere. Covered by teammates or getting right into enemy lines and reviving all teammates without being afraid to die cause a medic who don’t revive “because there is an evil enemy” is a useless medic.[/quote]

Compering the game to the real-life is meaningless. You cannot survive 5 head shots do you?
I think getting rid of the actual shield would make a line between bad medics that rises his hordes of zombies, and a good medic that knows when is the good time to review his teammates.


(Jostabeere) #7

[quote=“prudentMan;73821”]

Compering the game to the real-life is meaningless. You cannot survive 5 head shots do you?
I think getting rid of the actual shield would make a line between bad medics that rises his hordes of zombies, and a good medic that knows when is the good time to review his teammates.[/quote]
Because you can’t compare one thing, you shouldn’t compare all things? Is this what you say?
I can say this against it: “I can compare weapons in-game to real weapons, so I can compare medics to real-life-field medics!”
You may think a medic that revives a “horde of zombies” is bad is only subjective. But objectively he is an excellent medic for his team cause he revives the mates on fly and they can storm without a break. Or defend an objective non-stop. A medic who waits untill enemies got one point, because “it’s more convenient for himself” is objectively a bad medic.
To make it clear for you, a practical example. 7v7 gunfight. Both teams have 1 medic. 1 medic revives ASAP, doesn’t fear the front, the other just revives when it’s convenient for him. Which team would win? The one with a constant number of mercs fighting in a wave because the medic revives them all the time as a “horde of zombies” or the one with only a few revives because it’s “too dangerous to go and revive a teammate because his prescious medic-head can risk a bullet”?


(Samniss_Arandeen) #8

The shield is a must for your teammate to get to cover once you’ve rezzed them. It disappears the instant you make any combat or ability action, so you’re not going up against invincible zombie hordes. And reviving in the middle of a fight is also a must for a Medic to do their job: keep teammates alive whether making the pushes or stopping them.


(Fiktio) #9

“Remove the shield and I promise you, I will find your zombies and kill them. And again for just in case. And again!”

https://pbs.twimg.com/profile_images/579465233179230208/V3Fmx6qY.jpg

And now seriously:
I already almost feel sorry for those people that I keep killing from long distance and medic goes to revive them over and over again. Of course that shield covers them for short time, but still the feeling isn’t nice when you get shot and revived over 3 times in row.
Without the shield I could kill that poor opponent again faster, but hey, let’s be fair:
Those revived targets deserves that small and short protection they get from the shield.
In my eyes removing that shield is not a good idea.


(Amerika) #10

Medic trains are pretty much extinct in competitive play because getting a gib before somebody can be revived is incredibly easy. Making it even easier to gib people is definitely not a positive as far as I am concerned.


(Resine) #11

[quote=“laudatoryLunch;73831”][quote=“prudentMan;73821”]
To make it clear for you, a practical example. 7v7 gunfight. Both teams have 1 medic. 1 medic revives ASAP, doesn’t fear the front, the other just revives when it’s convenient for him. Which team would win? The one with a constant number of mercs fighting in a wave because the medic revives them all the time as a “horde of zombies” or the one with only a few revives because it’s “too dangerous to go and revive a teammate because his prescious medic-head can risk a bullet”?[/quote]

You miss the point, i don’t care if you rush to rise your zombies or not, what i hate about all this stuff is once the medics “clicks” his toys to get someone from the ground, i CAN’T prevent it, because that person is immortal.


(Amerika) #12

You can kill people who have been revived. They only have up to 100hp when on the ground (based on merc) and once they have been revived there is still a huge window to gib them out. Here is an example.


(Jostabeere) #13

The person isn’t immortal in action. He is while he stands up, but the second he is fully revived, you can shoot him. Or even before, as posted by Amerika. First you write from medic POV now you switch to the guy who can’t gib people…


(extraordinaryEmperor) #14

I feel that downed hp is still a bit much. On average you probably spend 1/3-1/2 of you clip killing the guy, then probably 1/4 to finish him, meaning that in a 1v2 situation, you’ll probably end up losing because you will have no ammo to face the second person to gib the first, or… you kill the first and the second, but won’t have enough ammo to kill the rez’d first guy. :\


(KangaJoo) #15

As someone who mains sawbonez and sparks for elevate’s competitive team, I couldn’t disagree more with this statement. A good medic is one that stays alive and goes for smart revives. Reviving that one player who’s out in the middle of nowhere, dying, and then having him also immediately die accomplishes nothing. You and your team would be much better off if you stayed alive so you don’t get long spawned and can help out the rest of your team. If your teammate has such bad positioning and awareness that they get killed in a bad position, then that’s their fault for playing carelessly.

There’s a reason why competitive players always target the medic first.


(Jostabeere) #16

[quote=“ChinaRep;74103”]
As someone who mains sawbonez and sparks for elevate’s competitive team, I couldn’t disagree more with this statement. A good medic is one that stays alive and goes for smart revives. Reviving that one player who’s out in the middle of nowhere, dying, and then having him also immediately die accomplishes nothing. You and your team would be much better off if you stayed alive so you don’t get long spawned and can help out the rest of your team. If your teammate has such bad positioning and awareness that they get killed in a bad position, then that’s their fault playing carelessly.

There’s a reason why competitive players always target the medic first. [/quote]
I never spoke about what you wrote. Especially the "revive one, die and get the revived killed, too. But a medic can stay alive AND be in the middle doing his revive-train. I accept your comment, and you’re probably right because you played more competitive than me, but I played SB a lot in my early DB days and that aggressive strategy paid out almost every time. Especially if you have a Rhino and/and a Fragger or even more you revive in seconds. Trying to revive a single mate and dying is stupid, sure. But being more aggressive and rist things is better than being that permanent glasshouse-like medic imo.