[QUOTE=Anti;514928]
Similar goes for forward spawns. Adding them likely means top down maps, spawn selection, confusing position changes for some players etc, they’re not a particularly nice mechanic. Do they make good secondary objectives? Yes, but we can achieve that in other ways. Do they change up map flow? Yes, but that can be done in other ways as well and comes with its own balance issues anyway.
In both cases I imagine we’re likely to explore fixes via map changes or other systems first, before we consider adding these.[/QUOTE]
When you do look at it…
The wonderful thing about an alternative spawn is that it allows for so much more in the way of tactics. One example from ET would be where we’d send 4 guys to the CP and two to the main gate. From a defenders pont of view that means at least 2 or 3 need to cover the main gate or we’re through. Taking those two away from the CP though, doesnt just gives us a better option for capture there, it also means that when we do a full team /kill and send all 6 to the CP which gives a massive advantage to that side of the map that can only be balanced by bringing over the two now ‘out of position’ guys. They do that, the right side is weakened and an attack can be quickly switched there.
That’s just one example, but that sort of fluidity and facility to change seems to be sadly lacking from DB. If forward spawns and such aren’t brought in to create it, then whatever is, needs to have the same sort of effect. moving people further up the only road through the village doesn’t really help.
At least im(rarely)ho

As a further slight aside, old habits sometimes die hard so whilst we’re tweaking spawn times and potentially making them more important, is it possible to change the setting that gives me a death and someone else a free kill every time I /kill? At the moment it seems to be based off whether any damage has been taken recently or if you are at full health, but sometimes i’ll /kill for ammo and still be awarded the death, or i’ll go on a suicide run a few seconds before respawn, knowing i’ll die, but the opposition don’t kill me quickly enough so i’ll go for the /kill so aas not to miss the spawn wave