As far as I’m aware this is how re-spawn times work.
Re-spawn time runs on a rotation of ~25 seconds, counts down to 0 then jumps back to 25.
This means no matter how good or how much a player is contributing that player could die at an unfortunate time and be could at a 23 second re-spawn time.
I think this system is supposed to encourage waves of enemies and allies, It does, but with a lot of downfall. This system also allows teams to pick up huge amounts of momentum. Meaning teams could be hooked by a streek of unfair respawn timers and could lose them the match/round.
MY SUGGESTION: Re-spawn timer should either be default amount of time per player rather than a team based timer rotation, this amount of time per player could be say… 10 seconds to respawn time.
Also, I’m not sure if this thread even belongs here, please if it belongs elsewhere please direct me.
TL:DR; I think current system is unfair and I’m looking for discussion regarding re-spawn times, your opinions and if they need to be changed.
