Respawn timer


(Mustkunstn1k) #1

This topic seemed to heat up in the other thread, so I figured it should be a separate discussion. Even though it’s already been had. My question is… do we know how often to people respawn? Does it depend on maps or is it 20 for attackers and 30 for defenders?

Because in this case the map timer and respawn timer could totally be synched. Which means you either spawn every :30 / :00 or for example :20 / :40 / :00. Same goes for the enemy. Which means there is no need for the actual timer.


(CapnHowdy21) #2

I was under the impression that re spawn happened every :20 sec regardless. Unless this has changed.


(Mustkunstn1k) #3

Both teams? It would make sense if the defenders had a shorter respawn time…
Unless they are like 25 or 35 then I really hope that they would start ticking out with the main clock at the same time (from 1 round number). This would make it a lot simpler.


(CapnHowdy21) #4

They originally said 20 secs and made no mention of it being different. This could have been an oversight on their part. In the videos I’ve also never seen it be more then 20 secs, but I’ll have to go back and check now.


(CapnHowdy21) #5

This video shows resistance as defenders and the respawn timer goes to :20 secs at about 7:34.

This video shows security as attackers and at 1:21 it will show it going to :20 sec as well.

So, judging by this videos respawn timer is 20secs for attackers and defenders.


(Maawdawg) #6

It was :20 between spawn waves on either side when I played. They also said it is one of the tunable NETVARs they can change on the fly if it becomes necessary in one of the previews.


(CapnHowdy21) #7

Is it tunable per side, per map, or just the one value I wonder?


(Mustkunstn1k) #8

Not sure how they balanced that at the moment. I mean it’s clear that defenders are a lot closer to objectives, atl east most of the time.


(Ragoo) #9

from Fishbus at something awful forums:

“The spawn times are 10 - 20 seconds. It’s dependant on the map and where you are.”

So yeah, you could be able to look at your clock with 10 , 15 or 20 seconds timer, but since it varies all the time and changes after objectives it’s way too hard to be practical for the majority.


(tokamak) #10

I hope this brings an end to all these respawn shenanigans.


(Shadowfrost) #11

The entire team shares a respawn, just like ETQW


(Mustkunstn1k) #12

What is this extra space here anyway, a respawn counter could fit here fine…


(tokamak) #13

Those are suave aesthetic features meant to inspire and spark creativity.


(trollface) #14

In a game with 8v8 players only 30 seconds would be a very long time of no action. If it really is 10-20 seconds that would make much more sense and be much more appealing to todays gamers. Besides, slowmoving all the way to the action is almost going to be enough punishment in itself.


(trollface) #15

Maybe that icon is used for other purposes as well.
Beats me really.


(tokamak) #16

I bet the respawn timers will be dynamic like in ETQW. They will become shorter if the team is falling behind or being overrun.


(trollface) #17

Well lets hope thats not the case, at least not for defenders. I don’t like stalemates.


(BioSnark) #18

That space is used for objective title text and (like the unnecessarily huge ability dpad circle for the radar) is to counterbalance the health bar.


(tokamak) #19

There’s no such thing as a stalemate here. If the game doesn’t proceed it only means the defenders are doing a good job or the attackers a bad one.

The entire thing is there to prevent what you might consider a ‘stalemate’ by making the respawns of the attackers increasingly more frequent and at the same time it’s a buffer against steam-rolls by doing the same to the defenders if they’re overrun.

The entire effect is very subtle anyway and would require to be even more subtle as Brink, unlike ETQW works with deadlines for each phase.


(BioSnark) #20

Speaking of stalemate, what on earth is the attacking team doing with ~16m on their timer on the first objective? Seems like the progressive mission timer was dropped or these objectives are supposed to take really long.