Respawn Timer in HUD??


(BMXer) #1

I noticed this and mentioned it in the New footage thread but I thought it deserved a thread of its own.

Bottom line, I have yet to see a team respawn timer in the HUD in any of the gameplay footage.

I realize you can see your team’s respawn time when you are downed/dead. By then its too late!
I also am %90 sure you can see your team’s respawn time by viewing the scoreboard (press TAB).

I cba to get into why a respawn timer in the HUD is important. If you don’t know already, don’t reply, keep reading.

Day 1 patch to include spawn timer plz? kthx

:stroggtapir:


(Linsolv) #2

I’m completely convinced. You should get into politics. Your complex analysis of the pros and cons of respawn timers in the HUD has swayed me from believing that the HUD is already near critical mass, and now I believe that they should add a marginal feature on your recommendation.


(Nail) #3

if there’s no /kill, there would be no need in game, while incapped, for wait for medic or respawn, it would be needed


(Linsolv) #4

But there is a /kill. That has been confirmed.


(Nail) #5

missed that, I guess ?


(BMXer) #6

Still… pay attention to your timer and you can play smart. Don’t go aggressive with a full spawn… Low on nades/ammo/health, do damage on a low spawn so when/if you die you don’t go out full… There is SOOOO much more to it than /kill. Get my drift?


(Linsolv) #7

[QUOTE=Exedore;231223]This is actually something that has been under discussion here fairly recently. It’s a tricky one… ‘/kill’ is not intuitive or necessary for newer players, yet for advanced players it can be of high tactical value. So, we’re compromising at the moment, and allowing it in our more advanced and competitive game modes, but not the basic campaign. What do you guys and gals think?
:stroggtapir:[/QUOTE]

I thought I heard something more recent confirming /kill by a dev, but honestly at this point there’s HUNDREDS of references that are useless and I can’t remember every single dev’s username at this point.

Also, who’s to say the enemy spawn timer is the exact same as yours? And why should they give you the advantage of seeing their spawn timer if it’s not?


(Nail) #8

usually watch ammo more than spawn timer, didn’t say it wasn’t useful, just not what I watch, afaik, respawn and command post give full refills of basic ammo and health

people have been using external timers for enemies in spawn wave games for years


(BMXer) #9

I SERIOUSLY doubt both team’s spawn timers are synced. That would be a first. Not to mention to CAN see the timer on the scoreboard. I just personally think its pretty darn important to have in on the HUD as well.

[QUOTE=Nail;281110]…
people have been using external timers for enemies in spawn wave games for years[/QUOTE]
Then they have been cheating for years. No debating that external timers are a cheat.


(Linsolv) #10

I’m sorry. I haven’t been altogether fair towards you.

There is a certain amount of work that I expect every user to put into being hilariously selfish. We all are, it’s no criticism. When you say you can’t be arsed, I guess you assume that it’s obvious to all but the most silly people.

That might be true. But do it anyways, please, because if you can’t even be arsed to make a basic argument, then don’t post at all. You’re making a request without any reason, and that’s just silly. Even senators have to explain themselves.


(Nail) #11

cheat, maybe, care, nope. Don’t care about people putting sharpie dot center screen either
now, not to say I condone cheating, it’s just those two are non issues for me. They don’t affect the way I play. Good little ego boost for the slightly insecure


(Cankor) #12

[QUOTE=Linsolv;281116]I’m sorry. I haven’t been altogether fair towards you.

There is a certain amount of work that I expect every user to put into being hilariously selfish. We all are, it’s no criticism. When you say you can’t be arsed, I guess you assume that it’s obvious to all but the most silly people.

That might be true. But do it anyways, please, because if you can’t even be arsed to make a basic argument, then don’t post at all. You’re making a request without any reason, and that’s just silly. Even senators have to explain themselves.[/QUOTE]

It’s a very important element of SD’s previous games. Besides the obvious points of playing more aggressivly towards the end of your timer, used in conjunction with /kill right before the timer expires lets the entire team spawn together for a coordinated push or defense of the objective.

As an example, you are defending an objective and the opposing team gets a plant on it. Your soawn point is back (realative to you) at the next objective. The bomb is going to go off in 10 seconds, Spawn timer says you have 5 seconds to re-spawn. Everyone realizes that getting the disarm is virtually impossible, so they /kill so they can immediatly respawn at the next objective to defend it. If they didn’t, they would be out of place, most likely having to re-spawn further back and run up to the objective tio defend it instead of being able to re-spawn right at the objective.

That’s just one example. Another is if a team mate has just captured a foreward spawn, and timer is counting towards zero, you /kill so you can spawn up at the newly capped forward and immediatly either start defending it or pushing forward from there.

So yeah, it’s pretty dang important assuming the objectives and spawn points are similar to SD’s last two games.

Maybe (hopefully) it’s a client side option, off by default?


(BMXer) #13

@Linsolv
See how I also said “keep reading”? Maybe I should have said “keep reading, some clueluess noob will eventually come in a post how a spawn timer is not needed. This will force someone else (thx Cankor) to explain to said clueless noob and by your continued reading you will learn”. My bad. You must have missed the “don’t reply” part as well? k

@Nail
your level of /care about certain “cheats” is beside the point. Your comment only reinforces the need for something as common as a respawn timer. If its not included, people will cheat to have it. Just include it from the start, like the other SD games and no one has the “cheat”.


(Linsolv) #14

You’re a classy, eloquent, and convincing gent. Did you write that book, “How to Win Friends and Influence People?” Because let me tell you, you’re darn good at both those things from what I have seen so far from you.


(Nail) #15

I agree, should be there
I don’t think in comp terms for vid games

BMXer is one of the more reasonable comp players around here imo


(Linsolv) #16

[QUOTE=Cankor;281121]It’s a very important element of SD’s previous games. Besides the obvious points of playing more aggressivly towards the end of your timer, used in conjunction with /kill right before the timer expires lets the entire team spawn together for a coordinated push or defense of the objective.

As an example, you are defending an objective and the opposing team gets a plant on it. Your soawn point is back (realative to you) at the next objective. The bomb is going to go off in 10 seconds, Spawn timer says you have 5 seconds to re-spawn. Everyone realizes that getting the disarm is virtually impossible, so they /kill so they can immediatly respawn at the next objective to defend it. If they didn’t, they would be out of place, most likely having to re-spawn further back and run up to the objective tio defend it instead of being able to re-spawn right at the objective.

That’s just one example. Another is if a team mate has just captured a foreward spawn, and timer is counting towards zero, you /kill so you can spawn up at the newly capped forward and immediatly either start defending it or pushing forward from there.

So yeah, it’s pretty dang important assuming the objectives and spawn points are similar to SD’s last two games.

Maybe (hopefully) it’s a client side option, off by default?[/QUOTE]

Thank you, Cankor. You are a prince among men. Well. Men and one resistance sheep.


(Cankor) #17

On the theory that a picture is worth a thousand words, a vid must be worth a million, great example here at 17:40 of my first example where team re-spawns right as the clock hit zero (it was a close call).

The bomb takes 40 seconds to detonate, on this map the defenders spawn timer is 30 seconds, that means if your timer hits zero, and the bomb has been down for 10 seconds or less, you have time to try for a disarm (it must have been right at 9 or 10 seconds or so here because it went off very close to when the defenders timer hit zero). If your timer is going to hit zero and there’s more than 10 seconds on the bomb plat, you may still have time to disarm it, but it’s very risky because if you can’t you will end up re-spawning back at the base and will have to truck it back to the mining lazer to defend it. So that’s what I meant by a close call.

You give the calm guy whos good with numbers the job of paying attention to stuff like that :slight_smile:

edit: PS, the timer is the yellow numbers below the mini-map, you can’t tell where it’s at when specing which is why it shows 00 all the time here.


(Weapuh) #18

I honestly missed this, i remember thinking “phew there’s a spawn-timer” while watching a video, but i must have imagined it. It’s a pretty essential piece of HUD, hope It’s in the menu somewhere or the CVARs, as I’m pretty sure not everyone will be aware of it’s usefulness.


(Linsolv) #19

Come to think of it I thought I saw something like a spawn timer recently, too. And I know it wasn’t anything I was playing, because I haven’t played an FPS in over a week.

And as far as watching games, it’s been BC2 and DiRT 2. So… maybe? I’ll have to look over the Brink footage that came out again.

EDIT: Looked into it. Can’t say what it was I was watching at this point, because it wasn’t Brink footage.

That said, have you considered the idea that it might be a feature for advanced modes in the same way that /kill is? They would almost certainly be playing the default game mode (with VoIP turned off, in story order, etc—the one that comes up if you just hit “STORY MODE”) in all the footage thus far.


(Bullveyr) #20

Hopefully a spawn timer is in the game (I also have the feeling I saw it at some point), as Cankor pointed out it’s an important element.