I compiled my map as usual, opened the console, typed the usual and ET crashed.
I got this log which says the following…
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:75
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
file not found: scripts/ubermap.arena
LOADING… collision map
LOADING… sounds
WARNING: Couldn’t find image for shader levelshots/ubermap
voice chat memory size = 0
…
Initializing Sound Scripts
…loading ‘sound/scripts/vo_allies.sounds’
…loading ‘sound/scripts/vo_axis.sounds’
…loading ‘sound/scripts/ubermap.sounds’
done.
LOADING… graphics
LOADING… maps/ubermap.bsp
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL
----- Server Shutdown -----
==== ShutdownGame ====
Requested feature was omitted at compile time

