If they are already in the game, tell me, otherwise can i have these commands, so that i can see by myself how much my computer draws on each point in the map and how much workload there is. Could help me alot to optimize and have more insights.
[REQUEST] r_showtris, r_speeds
Try “stat unitgraph” also http://udn.epicgames.com/Three/ConsoleCommands.html#Display%20Commands
i was unable to get them working but would need devmap i suppose
there is a few built in debug modes try ctrl + F keys 2,3,4 i think
In IRC i got the answer that currently no commands are blocked, so i assume that for using the commands a devmap is not needed.
But what seems to be the case though is that some commands simply do not exist, although they are in the tab-completion list inside the console. Some can not be found even there.
Some commands i find particularly handy (i know there are a lot more useful of these):
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SHOW BSP (displays BSP geometry, could be what i am searching for with r_showtris)
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STAT ENGINE (displays engine-level statistics, such as tri counts, draw calls, and the time spent performing updates to various systems, this is partly euqivalent to r_speeds)
And again, there are a lot more if you look at the udn page, which would be really neat to have and help a lot in improving the performance of the game, maybe.
A short question about the unit graph (in console => STAT UNITGRAPH): the GPU thread flashes although it is almost not used at all. I read: “Any slow samples above the alert line will flash on the graph to draw your attention!”, but the GPU graph never visually reaches that line, however it keeps flashing with me.
EDIT: ok nvm, the graph of the gpu thread keeps flashing because it freqeuntly hits the bottom and gets not drawn at all. I assumed this was a possibility from the start, but relied too much on the visual representation, which did not show me it actually hit 0ms. I used STAT RAW to give me a bit more raw representation and it immediately revealed this to me.
