Request: Epic, open map designs


(bachelor) #1

Map design I don’t like so much: cramped, indoor/urban environments that require the player to follow hallways/streets (Brink style)

Map design I do like: epic, open world maps that give you lots of flexibility (ET:QW style)

So far Extraction seems very much in the first camp. I hope we can see some variation. Rather than always escorting a tank around, I rather like the maps that had us assaulting an enemy base; slowly gaining ground up a beach or through a valley until the outer walls fell and the opponents were cornered in the center of the keep. Man, I miss that.


(Volcano) #2

have you had a chance to play the block out maps yet? if not i think they are available today or tomorrow. battersea is pretty open and almost fits what you’re asking for


(acutepuppy) #3

I think that maps that have at least one open area objective are my favorite. Quake Wars was really fun because the objectives often got concentrated inside, and the long approach was entertaining with area-control deployables and vehicles.The Data Brain run was amazing, running from two close quarter battles, spread apart by a big open area with artillery and turrets.


(attack) #4

well that reminds me of urtiers words he said the mapparts without vehicles werent that bad or smth like this