[QUOTE=CalUKGR;317666]Did you miss my point on purpose or was it just wilful ignorance?
I don’t recall making any kind of comparison between Brink’s gameplay and that of the Witcher 2. I was instead talking about a developer who chose to implement 360 controller in a game within a genre on a platform (PC) commonly opposed to anything to but mouse/keyboard support. And yet they went ahead and not only did it, but did it so well that many are now saying that using the controller might actually be the preferred way to play the game on PC (which is incredible, when one considers there is not even a console version of the game).
As for playing with a controller in an FPS on PC ‘not being a priority’…well, maybe not to you. Many of us who enjoy our FPSs on both PC and console would beg to differ.
The rest of your rambling post makes no sense at all.[/QUOTE]
But, good sir, the gameplay IS a major factor when you want to choose about pad and/or mouse+KB support.
Witcher’s gameplay with TPS view and all can fit quite well gamepads, just like assassin’s creed for example (even if though multiplatform).
If they want to fit their game for a good use of the pad, on PC, no problem at all… but these things you have to think way ahead in the game design. Since Brink is also on console, it is true that the lack of gamepad support can be quite surprizing, I’ll give you that.
But if the FPS genre games on PC start to have it’s games designed for pads as a standard, it will be a huge recess in terms of gameplay. That’s my point of view at least, being a FPS player also on console occasionally, I enjoy FPS on pads, but for serious fast and precise action (read : competition, also), mouse+KB has to be there, and if you design the game in the beginning to be fit for Pads, then no amount of patching to have mouse+KB working on it will ever replace an original mouse+KB oriented design, and the FPS world will have lost a part of it’s soul.
EDIT : I might be quite off topic actually, I apologize then.