Request: 360 controller on PC


(kreed_uk) #101

[QUOTE=SRS-Kap;304414]Hi all,

As stated earlier in this thread, we do not officially support controllers on PC… however…

If you launch brink through steam with the following launch option (Right click Brink, then Properties\General\Set Launch Options):

+set g_EnablePCControllerInput 1

This will enable the detection of controller devices. As this is an unsupported feature, there are a few things you should be aware of:

  1. You will need to create a config to bind the controller inputs to game actions
  2. We have only ever used the xbox360 controller this way internally
  3. There is no aim-assist in the PC version of the game

I hope this helps![/QUOTE]

Thanks, just that hoping you make it more official at some point. No Autoaim isn’t a problem, usually turn it off anyways… would like more info on how to create the config file though.


(CalUKGR) #102

Is it really beyond the wit of anyone at Splash Damage to just let us have the correct config listing for 360 controller use in Brink?

Why all this cryptic cloak-and-dagger stuff? Either tell us how to do it properly - so that it works properly in game like it did for you guys - or don’t bother and be honest enough to tell us you’re not going to.

We are asking for a fix to enable 360 controller use in Brink. It’s not difficult. There are many people asking for this (just google it). Most of us are not programmers or interested in mucking about in the console. We just want a fix so that we can enjoy the game you made the way we would prefer to play it.

Please set aside all redundant arguments about the ‘best’ control method and remember that those of of us asking for this just want to play the game with a 360 controller. It is that simple and that uncomplicated.

Please can you do this for us?


(RollingRock1988) #103

I am a long time PC gamer and an early Xbox adopter. I love both. I love keyboard and mouse and the xbox 360 controller.

It confuses me that this game doesn’t have support for the Xbox 360 controller, when the game itself is on the Xbox. I saw the videos with the Xbox input instructions.

I don’t want to play around in the game console, I don’t want to play around in different gaming files. MAKE A FIX.

It’s bad enough that there are people who can’t even get the game to start (which is something that should have been fixed before launch,) now you’re telling us there is no controller support. This game looks awesome and I am excited to play it, however, I am disappointed in the Splash Damage team because trying to play this game out of the box on my pc and my friends’ pc has been a complete disaster.

Bottom Line: SPLASH DAMAGE: PLEASE ALLOW THE USE OF THE Xbox 360 CONTROLLER ON THE PC. ADD IT TO THE GAME ASAP. DO WHAT YOU NEED TO DO TO GET IT TO WORK PROPERLY.


(Nail) #104

PC players make autoexecs, it’s what we do to level playing field


(CalUKGR) #105

GO here for a 360 controller config:
http://forums.steampowered.com/forums/showthread.php?t=1888584


(flamemc) #106

Thankyou for the link,

Prob with me is ive done everything it says, and all that works for me is the right analog stick in the game menu.

Im wondering if its because im using an xbox360 wireless pad.


(flamemc) #107

Ive tried all the steps over and over again and its still not working, what am i doing wrong,

Step one - I put the +set g_EnablePCControllerInput 1 - code into the startup of the game

Step 2 - checked the left analog move the menus - It does
(but in the console it says 0 controllers detected)

Step 3 - put the unsupported360pad.cfg file i made in notepad into my base folder

Step 4 - I then put the command exec usupported360pad.cfg into the console, it then says in the console execing command.

It does show on the screen the xbox buttons that need to be pressed now, but all the controller will do is move the menus

Does anyone know why it wont work for me?


(Nail) #108

setup is for wired controllers iirc


(flamemc) #109

Ahhh that makes sense, i have a wireless controller, the left analog does work in the menus though

Anyone know how to get the wireless pad working, i dont have a wired pad


(flamemc) #110

If anyone knows how to get the xbox360 wirless pad to work please post it. I feel like im 80% there.


(Nail) #111

check your local buy and sell for a cheap wired

I’m sorry, but any “official” word is not likely to be forthcoming, Microsoft may be involved as it’s not a GfWL title but a Steam game


(flamemc) #112

I dont think that the wireless controller issue is beacause its a steam game, loads of my steam games work with the wireless pad. Someone said that using the autoexec method worked for him.


(HendrixCoyote) #113

[QUOTE=SRS-Kap;304414]Hi all,

As stated earlier in this thread, we do not officially support controllers on PC… however…

If you launch brink through steam with the following launch option (Right click Brink, then Properties\General\Set Launch Options):

+set g_EnablePCControllerInput 1

This will enable the detection of controller devices. As this is an unsupported feature, there are a few things you should be aware of:

  1. You will need to create a config to bind the controller inputs to game actions
  2. We have only ever used the xbox360 controller this way internally
  3. There is no aim-assist in the PC version of the game

I hope this helps![/QUOTE]

Blah blah blah you are a bunch of lazy asses you know that?
It is time to give an end to the crap of mouse/keyboard only on fps because that’s only a bull**** told by people who suck when using a gamepad, not the other way around. In every fps it’s your brain, teamwork, tactics and game knowledge that give you an advantage, not the mouse over the gamepad. And also, you can actually turn around 360 degrees really fast with the controller, but that’s not the point. If you can’t play well with the controller, you cannot play well with the rat and the gayboard. End of the story.

Now, you developers clearly have so many things more important to do than spending a couple of hours to config the game to auto support the gamepad, and I can understand that, I have a lazy ass as well most of the times when it comes to work and actually earn the money I’m payed for. I agree with you. But, you see, many intelligent people in the world, not the trolls here, but the other intelligent people, discovered that you can enjoy a lot all the fps by using a controller that doesn’t give you carpal tunnel syndrome and allows you to relax on your chair. So, please, understand that you will sell many more copies of the pc version if you step inside the XXI century and give this game the proper support to the xbox360 gamepad. Come on, just work for 2 hours then you can go back to the sofa! And forgive my bad bad English but I’m Italian, everybody have their problems, you see.


(Lemming) #114

No it’s not.
You can’t fine aim on the move.
You can’t recoil compensate on the move.
You can’t fire at or from elevated positions as easily.
Even if you think you can turn 360 “really fast”, not as quickly as a mouse.

If you think you can pull off the same stuff with a gamepad as you can with a mouse and keyboard, you may want to ask the guys who made Monday Night Combat why they had to rebalance pretty much the entire game for PC. Mainly by nerfing how much ammo weapons had.


(CalUKGR) #115

I tend to agree.:smiley: I can’t understand why or how anyone at Splash Damage made an (allegedly) reasoned decision to wilfully leave out official support for the 360 controller.

FFS, even The Witcher 2 - a rock-hard fantasy RPG for PC aficionados - just released with full 360 controller support built in! Jesus, SD, you sure know how to humiliate yourselves. Now do the right thing and put controler support into Brink and stop p*ssing about.


(Stormchild) #116

[QUOTE=CalUKGR;317494]
FFS, even The Witcher 2 - a rock-hard fantasy RPG for PC aficionados - just released with full 360 controller support built in! Jesus, SD, you sure know how to humiliate yourselves. Now do the right thing and put controler support into Brink and stop p*ssing about.[/QUOTE]

With all due respect, the Witcher is a RPG, with a TPS view. How can you compare this kind of gameplay to an FPS regarding the use of a pad ?

This is not a priority for FPS on PC and Brink in this case. Plus, you might get raped by mouse players and come back crying for more aiming assistance… I don’t want to sound rude, but hell, this is just half-crazy ! (half because your request for pad support is understandable, but an outcry for it being absolutely necessary is ridiculous)

Maybe I should rage over the lack of Mouse+KB support for Assassin’s creed on PS3 then ? Or scream at Nintendo because there is no support for Mouse+KB on their wii to play Metroid Prime ?

I hope it’s not because you just want to play it in your sofa in front of the TV… or I swear I’ll come and slap you with rotten steaks !! :stuck_out_tongue:


(CalUKGR) #117

Did you miss my point on purpose or was it just wilful ignorance?

I don’t recall making any kind of comparison between Brink’s gameplay and that of the Witcher 2. I was instead talking about a developer who chose to implement 360 controller in a game within a genre on a platform (PC) commonly opposed to anything to but mouse/keyboard support. And yet they went ahead and not only did it, but did it so well that many are now saying that using the controller might actually be the preferred way to play the game on PC (which is incredible, when one considers there is not even a console version of the game).

As for playing with a controller in an FPS on PC ‘not being a priority’…well, maybe not to you. Many of us who enjoy our FPSs on both PC and console would beg to differ.

The rest of your rambling post makes no sense at all.


(Stormchild) #118

[QUOTE=CalUKGR;317666]Did you miss my point on purpose or was it just wilful ignorance?

I don’t recall making any kind of comparison between Brink’s gameplay and that of the Witcher 2. I was instead talking about a developer who chose to implement 360 controller in a game within a genre on a platform (PC) commonly opposed to anything to but mouse/keyboard support. And yet they went ahead and not only did it, but did it so well that many are now saying that using the controller might actually be the preferred way to play the game on PC (which is incredible, when one considers there is not even a console version of the game).

As for playing with a controller in an FPS on PC ‘not being a priority’…well, maybe not to you. Many of us who enjoy our FPSs on both PC and console would beg to differ.

The rest of your rambling post makes no sense at all.[/QUOTE]

But, good sir, the gameplay IS a major factor when you want to choose about pad and/or mouse+KB support.

Witcher’s gameplay with TPS view and all can fit quite well gamepads, just like assassin’s creed for example (even if though multiplatform).

If they want to fit their game for a good use of the pad, on PC, no problem at all… but these things you have to think way ahead in the game design. Since Brink is also on console, it is true that the lack of gamepad support can be quite surprizing, I’ll give you that.

But if the FPS genre games on PC start to have it’s games designed for pads as a standard, it will be a huge recess in terms of gameplay. That’s my point of view at least, being a FPS player also on console occasionally, I enjoy FPS on pads, but for serious fast and precise action (read : competition, also), mouse+KB has to be there, and if you design the game in the beginning to be fit for Pads, then no amount of patching to have mouse+KB working on it will ever replace an original mouse+KB oriented design, and the FPS world will have lost a part of it’s soul.

EDIT : I might be quite off topic actually, I apologize then.