I wasn’t trying to start a forum to bash other games, all I’m saying is I’m tired of the same franchises with the same games and the same multiplayer over and over again. yeah it’s a little different but its the same at heart. Halo awesome games but I’m tired of the mastery and the camping and the complaining. and as far as evolution an evolution is a change, a difference and Brink is the difference, this is the revolution the change in the industry welcome to the halo killer the cod killer this is going to be epic. sadly I’m a strict console player and I haven’t been a part of any of their previous titles I choose to support this fun loveing gamer friendly company rock on Splash Damage, rock on Bethesda!
Replay value
[QUOTE=II Captain K II;284213]You said it doesn’t have anything unique about it. That’s wrong.[/QUOTE] why is that wrong? its a fact, prove me wrong and name something we haven’t seen until halo’s first installment!
[QUOTE=II Captain K II;284213]Bullcrap again. Look at the difference between CoD 4 and 5. Skins. I guess all it really takes are skins to keep a franchise alive. I still think the word you are looking for is “revolutionary” not “evolutionary”. Maybe you don’t understand the difference, it wouldn’t surprise me.[/QUOTE] why do you have to jump to COD all of a sudden. stick to halo, YOUR example. nonetheless even the COD example proves the point: “just stick something new on/in it - here you go” halo XIV. you’d buy that crap? go for it. still no evolution IMO…
awww, come on, i said “we cool”. but i’d glady witness you go all out on me. (but please don’t use phrases as the jersey shore cast:
you were like “LOL HE SAID HE DIDNT NEED TO BELITTLE ME BUT THEN called me pathetic”.
that is just aweful)
their last game Enemy Territory"Quake Wars has a demo you could try, get a feel for their ideas
second that! 
still no greef against halo, whatsoever. brink on the other hand is IMO the evolution towards fun. can’t believe its only two weeks left.
or what? Lol who do you think you are a mod? Until an actual mod says otherwise, I’m going to do say whatever I want on here with or without your permission.
Doesn’t Forge represent something that exists in no other console FPS to date? Or was I just missing the level designing tools for Call of Duty?
But anyways.
Yeah, no. Not really. See, when I talk to my friends who love single player, they talk about the characters, the story, the cool scenes, and all that. I don’t like SP. I like MP. And to me, Brink is perfect. It has the story that, the rare occasion that I want a story, I can follow casually. And otherwise it’s an MP experience. Not a Quake 3 completely boundless experience of pure competitive MP (back when that came out I was like 11 and was absolutely not in any place mentally to handle that lack of structure. Which has made me hate Q3 until really recently.)
For my SP friends, though, it’s going to be absolute balls. Where’s the twist? Where are the rich, dynamic characters? Where are the cinematic moments? This game is MP at it’s heart—as Wedgewood describes it, rather accurately, he has added story to his MP, and I don’t mind it. But it’s simply not really a thing that can be compared to Black Ops’ film-like campaign. edit: Not that one is better. Just that they’re two very different animals.
It wasn’t a flaw at all. You said it wasn’t Wolfenstein, and you were correct.
I was making and playing custom MP maps in TimeSplitters 2 & TimeSplitters: Future Perfect on the Gamecube.
Halo isn’t much of a copy and paste. If it was than so many people wouldn’t have complained about Reach being so different.
[QUOTE=BrigandSk(A);283881]advertisements topics… got tired of those… so that’s why the following testament . . .
Splash Damage’s best advertisement is after the proven success formula for a competitive / casual daily fps game pulling new buyers to Brink’s player base from all those games that customers thought would be better games.
Finally SP will show the gaming community that developers as well as players should have done their homework (research).
I’m vet gamer and I assure you all that SP have addressed the most common and annoying problems/issues about game design and replay ability.
Thank you splash damage for making non clan players feel like they are going to actually be backed up by their team! unfortunately most situations won’t be intentional (with the purpose of helping and winning) so … nice job with the AI tactical awareness and with the bribing system
So yeah… their product is their advertisement, imo it’s a very nice move from Bethesda and Splash Damage, simply because lately it’s has become very common to see most games upon release unfinished, unpolished, missing content, original content locked for micro transactions market, etc.
By not doing advertisement they are also protecting their investment since people are that dumb to not actually play the game the way it was designed for, such as grieffers, lonewolfs, and such things that constantly ruin the fun of the majority of the server player list either by not attacking when they should making the defenders waste their time and effort to have fun for their 30mins/45mins available in their lives.
Such things are not fun and are not welcome by the majority of a game’s playerbase, unless the game is so popular that people will even be willing to play the game to look cool… funny thing is…they look cool but feel terrible because they cant have a grasp on it.
The main reason why players in an competitive designed FPS game have a very hard time is because more than 90% of the time, people are actually forced unconditionally and unintentionally to play as they were 1 man army aka lonewolfs, just because humans are selfish and only try to collaborate/coop either by personal interest or due to drastic measures. In the competitive fps genre players should be coordinated controlling the territory (streets, choke-points, supply posts, crossroads and objectives)… instead players try to run around the edges of the map in circles like they were trying to chase their own tail while trying their luck to caught from the flanks or from behind the enemies for their top score thing or kill streak show off (dominations and such), and this ruins their team effort to control their own side and trying to push the enemy back, so this ends up like a big old west film mess where it looks like it’s a death match but there are 2 teams in fact and people can recognise what side is originally theirs due to their spawn location unless you have the odds to spawn in the middle of the map in front a guns blazing or already aimed at you.
Personally I do not like to feel scammed due to advertisement or game popularity, that’s why I do the best I can to stay away from triple A tittles that are in fact overrated whilst having terrible game design and nothing new compared to other older titles, besides stunning graphics. Hell is I want to be surprised by visuals I just go to the cinema…oh well but that’s me! Anyway real/simulated territorial control effort is not achieved by running around alone or using your mates as baits!!! It’s about strategy (territorial), team cooperation and self value.
So there you go… here are things most players have been occulted from (wish I knew why).
Brink’s fun is going to be sublime, mainly because players won’t have to spend ‘tons’ of hours in order to stay alive for a little while and try to get a kill or 2, neither to be familiarised to the map. We will just have to jump in and we are going be good to go, have a blast teamworking and controlling the map with completely strangers without any voice chat during any time of the game, this is just brilliant!
I wish best success to Bethesda and Slash Damage, I’m confident that their new IP (intellectual property) is enough for advertisement.[/QUOTE]
http://www.splashdamage.com/forums/showthread.php?p=283881#post283881
i’ll shut it.