I am going to try and keep this one quick and simple.
My current opinion on the Quick Play feature in Dirty Bomb is not all that positive. I select a mode, map and team size that I would like to play, click on the find game button and cross my fingers. The majority of the time I will find myself being placed in a match with unbalanced teams with no friends seconds away from losing. When this is not the case, I often find myself being placed into a game half way through its timer with 2 other players on the server when I selected 7vs7. After the round is over you then need to pray and hope that most the players don’t simply leave the server to quit the game or open cases. When this happens you find yourself back on the server browser or Quick Play section about to start it all over again.
While a lot of people seem to dislike the lack of game options available in the Call of Duty series. I feel it is still the most effective way of getting people into a server at the start of a match and being able to play a full game. This would also allow you to party up and play with friends in a less stressful environment and allow Splash Damage to better manage team balance overall. Once server rentals become a option you would restrict the server browser from showing public lobby system games and show just those that are run by the community, teams and a few official servers. This would remove the clutter from the server browser and make finding a game much easier here too. By making it easier for friends to play together in a more laid back casual setting, there is a good chance we would see an increase in Match Making traffic also. After playing a match with the Lobby System you would be thrown back into the searching section where you can change your Mercs and ready for your next match, hopefully with both teams full, with your friends and fairly balanced.
The player base is big enough to handle such a system well. The issue right now is the amount of effort and luck you need to put into getting a well balanced game from the start to the finish of a map in either mode. We have already seen the relative failure when it comes to level 10+ servers and a more automated system would do a much better job at separating players based on skill. In turn this would likely keep lower skilled players playing the game longer allowing them to increase their skill and hopefully help maintain a much high CCU in future.
Honestly, I see hardly any reason why this is not already the case. The current Quick Play system does not work and is unlikely to ever do so. Simply lock public play to 7vs7 you get to choose to vote between to maps and it keeps parties of people together.
What do you guys think???


