Hello there
I have a tank in my map (actually 3 tanks, but thats because of scripts limits and the tank path is VERY long) and I just want to do a classic thingie : damageable/repairable tank.
What I have for now is a mover (the tank collision) with its models attached, a TOI arround it and everything works fine. Tank is owned by Axis and Allies can damage it so it stops, so far so good. But how do I allow Axis to repair the tank ?
Ive searched topics & stuff but I guess theres something I missed, I assume only constructible are buildable / repairable by an engineer, but If im not mistaken, if you attach a model to a constructible you cant ‘attachtotag’ stuff to it (had crashes with that), or a func_constructible cant move like a mover ?
So, to summarize, I need to have a clear view of what I need for a moving, damageable, repairable, no need for escort tank :
- mover (metal clips) with model of tank wheels
- models attached to the mover model (tank body, canon)
- TOI arround the tank so it is visible on the map
- script : using events death / rebirth of the mover to manage my stuff
should there be a func_constructible arround here ?
Thanks in advance : )
