Repair Time


(artfulSedan) #1

Okay the repairtime on the EV is extremly unbalanced. I get that proxy can do it in like 3 secs but why do i have to wait liek 30 secs for it as a skyhammer. no wondering most people jsut relly on proxys because it’s not worth it.
But that is not the main problem.

THe main problem is that those minutes of playign sitting duck and repairing the EV while under a hail of bullets… get negated by one airstrike from skyhammer if it hits correctly and if not a second will finish the job.

I’m not complaining about skyhammer i play him myself and i like his ability to keep the enmy at bay. But the repairtime compared to the tiem it takes to negate it is unbalanced.


(solt.) #2

If classes can repair the EV quickly how will my Artillery Strike come off CD and let me 1HKO it?


(Zenity) #3

What’s wrong with relying on engineers to get the job done? This seems to be working as intended. Non-engineers repairing should be a last resort, just like helping somebody up without a medic.


(artfulSedan) #4

Isn’t the arty designator able to paint 3 targets before it has to recharge? one hit killing the EV with one would be a bit overkill. i don’t know how much dmg the arty strike does but the skyhammer is kinda okay when you increase the repair time. You need 2 carped bombings to down the EV i think which is either eaccomplished through 2 skyhammers or you ahve to wait 1 min.
Another thing that would improove repair if team repair boost the repair time more than it does atm, it feel like i’m just pating his back and not repairing it.


(solt.) #5

That notion seems sound but I think it’s actually a case of false equivalence.

A game can be played and won optimally without the usage of Medics because (in theory) to die is a mistake being made by the player who has died.

A game cannot be played and won optimally without an Engineer though.

I was being facetious, apologies.


(artfulSedan) #6

Helping somebody without a medic is soemthing i do on a general basis. Engeniers and Medics should be bonuses to get the job doen faster and better. ATM the repairtime of a none engenier merc is so low that most people don’t even try to repair the EV under fire because they rely on others to do it, well that is not going to happen in a 5 merc team with no proxys. it’s also rather pointles to spend 4 lives and 5 min to repair the Ev only to have it destroyed by the enemies 3 skyhammers 2m later.
I’m not saying that engies should be useless (by far no, the sapper is my favorite role).

It would also help to have more than one enginier ingame which only supports the gun n run playstyle, i play proxy just for her tools for nothing else and when teamplay comes to the point that you take a class you don’t want to play jsut because someone has to … kinda takes out the fun.

So: Either boost teamrepair or increase solo repairspeed slightly,

and add more (sapper) mercs.


(god1) #7

[quote=“joshingMorsel;9957”]
A game can be played and won optimally without the usage of Medics because (in theory) to die is a mistake being made by the player who has died.

A game cannot be played and won optimally without an Engineer though.[/quote]
Medics are far more important than engineers.


(solt.) #8

Absolutely, and I know it sounds like I was but that’s not actually what I’m trying to discuss with that comparison.


(Zenity) #9

Of course engineers are vital, but being able to complete all objectives without engineers is already a concession made by the game to be more lenient (in ET only engineers were able to repair tanks, so if you had none you actually had to shout down your team until somebody would switch).

I don’t think they want to completely lose the element where engineers are vital to the success of the match. If you don’t have one, you better nail the other team down in their spawn so that one of you can slow-complete the objectives. :slight_smile:


(artfulSedan) #10

I like that argument.

This isn’t supposed to be a medics vs engineers thread. So please no more debattes in this thread.

If two defenders (non-engineer) work together to repair that Ev it should take about the same amount of time it takes for 2 skyhammers two blow it too pieces.
An engineer would solo get it up running in that time.

SO basically:

2 non- engineer classes working together on the same Ev ( whitch is uncommen and would promote teamplay) have the same repairspeed as one engineer.

That way engieers stay usefull but are not essential to win the game.

And also add more sapper mercs preferably one that can take a beating.


(Diosito) #11

Teamwork should fix such injustice!!! :stuck_out_tongue:

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