Repair Augment


(StonedToker) #1

Soo… Idk if this is the right place for this, but… Using the repair augment, it annoys me that I can’t take over when someone is repairing super slow. Proxy and other obj specialists take over, which is understandable, but it basically makes the repair perk useless.


(Wkaj) #2

I crie evry tiem


(Haki) #3

Absolutely, they should change that.

Also I’d love to see the mechanic augment on more fitting mercs.

Why give the medics the perk if they’re already busy reviving and healing their teammates?
Imagine having it on Phantom, that would actually make him sort of viable to get a quick plant of, pull the defense back so your team could push up.


(JJMAJR) #4

Pheonix Mechanic would be very viable the way I play with him. It’s niche, but still.

Also, I observed an error in the descriptions of the Mechanic and Objective specialist ability. A summary would be that the description gives a figure that is the reciprocal of what actually happens. Here’s a more detailed version of it:

[spoiler]
Objective Specialist and Mechanic state the following:
Objective Specialist:
Complete objectives 50% faster.
Mechanic:
Complete objectives 20% faster.

By this logic, Objective Specialist would have the rate at which the player completes an objective equal to 1.5 times as fast as normal players, while Mechanic would have the player complete objectives at 1.2 times the rate of normal players.

Unfortunately, in normal play it’s not exactly the same.

Skyhammer defuses in 8 seconds. Fletcher defuses in a mere 4. If Fletcher’s defuse rate was at 1.5 times normal, he’d disarm the bomb in only 5.33333… seconds, not 4. The same trend occurs with arming, and repairing.

The percentages given for the two abilities only state how much time is shaved off compared to normal, not how much faster of a rate there is compared to normal mercs.

Thus, the abilities should say “complete objectives in 50% less time” rather than “complete objectives 50% faster”.

This actually increases the strength of Objective Specialist, where instead of 1.5 times the rate, it’s actually 2 times, and increases the acceleration of Mechanic from 1.2 times to 1.25 times.

However, from a theoretical perspective, the abilities combined together result in a weaker bonus to the augment, where an Objective Specialist with Mechanic would only jump in power to 2.5 times normal objective speed, which means only 10% of the normal objective completion time is shaved off from the normal time. Whereas the stated numbers would say a 1.8 times normal objective completion rate would be recieved, which would lead to 29.629…% of time being shaved off from the normal rate compared to a regular objective specialist.
[/spoiler]