I was looking into some of the new 2.60 engine functions and came across the render to “RenderToTexture” function. There’s a example in the 2.60 source in cg_limbopanel.c at the bottom of CG_DrawPlayerHead():
//bani - render to texture api example
//draws the player head on one of the fueldump textures.
#ifdef TEST_API_RENDERTOTEXTURE
{
static int texid = 0;
if( !texid ) {
texid = trap_R_GetTextureId( "textures/stone/mxsnow3.tga" );
}
trap_R_RenderToTexture( texid, 0, 0, 256, 256 );
}
#endif
It seems to give some strange results for me if I enable this piece of code:

Notice the bands across the level (which is textures/stone/mxsnow3.tga) and the helmet screws up. I also noticed it doesn’t happen to all helmets and sometimes it happens to the players face in the hud too.
Is this normal, if not what is it supposed to do? Is there some setting you have to enable to fix this?

, for me it renders head on those without problem , but it changes it colors too , ( to blue , but not so aggresive as for bacon )