rendering from the void


(xistic) #1

I’m working on a mod that relies heavily on taking pictures of the map from the void. Stuff like radar and the like. Anyhow, on some maps the worldspawn fails to render when displaying these views. When I start the map and clip out into the void the wroldspawn quits rendering almost imediately when I leave the map. Is there some some sort of auto clipping areaportal thingy that q3map2 is adding to the map during compile and if so is there a way to shut it off? This seems to have cropped up recently and only with my friend’s maps and I think he’s using a different version of q3map2.

Thanks,
Xistic


(SCDS_reyalP) #2

There is a game command for this.
/r_novis 1
i think.


(xistic) #3

That was not the answer I was expecting… But it works perfectly, thank you very much.

Xistic


(Valhue2) #4

Also, try using /r_clear 1… this removes the frame buffer (IIRC there is a way to change the background color, i just dont know it)


(xistic) #5

actually, sense i put this view over the top of the main view there is no mirroring in that view, then I just render a fillRect to go behind it to make it look cleaner. I think that might be faster then clearing the frame buffer each frame, but I haven’t benched it or anything. Thanks for the info though.

Xistic