[Renderer] Nvidia OpenGL driver has lost connection with the display driver


(HaZe303) #481

[QUOTE=jfunk;323149]Understood, and rightfully so. But why no anger towards NVIDIA that the dual 460’s you bought for far more than $50, which they claim fully support OpenGL 3.1, are not working properly?

As for the frequency of the crash being affected by the patch you’re seeing, that’s just coincidence. As I’m sure you’ve noticed, this crash occurs at drastically varying frequencies. I’ve crashed twice in 20 minutes before, but also played 7 hours without a crash.

I for example, haven’t had a single crash since the latest patch in about 4 hours of play. I could just as easily say that means the bug has been completely fixed by the patch, but we know that isn’t true either despite my experience.[/QUOTE]
Do you own a 400/500 series nvidia card?? Because its seems like its only fermi cards that get affected by this problem. So if you dont own one, maybe you should keep youre opinion to youre self as it doesnt affect you at all. Almost everyone with a GTX 4xx and GTX 5xx card has the crashing issue. Nvidia and sD should have noticed this problem before release, but its cheaper and easier to just patch the games after release. I havent even played a real online game yet, because of the crashing. So its SP sofar until SD/Nvidia fixes this problem.


(jfunk) #482

Haven’t read any of this thread have you? In fact, you apparently didn’t even read the post you quoted, since I discussed my own crashing right in it.

Yes, I have a 460GTX. And yes, many people with the affected cards have reported playing anywhere from minutes to hours and hours between crashes with very little apparent rhyme or reason to it. This information is all contained within this very thread.


(Dopaminergic) #483

[QUOTE=jfunk;323395]Haven’t read any of this thread have you? In fact, you apparently didn’t even read the post you quoted, since I discussed my own crashing right in it.

Yes, I have a 460GTX. And yes, many people with the affected cards have reported playing anywhere from minutes to hours and hours between crashes with very little apparent rhyme or reason to it. This information is all contained within this very thread.[/QUOTE]

Everything except for a fix, huh?


(Moonlighter) #484

Everything except for a fix, huh?

The fix will most likely require a driver update from nVidia.


(Dopaminergic) #485

There shouldn’t be a need for a fix! Friggen nVidia’s got there logo plastered all over this game. This many players using nVidia cards should not be having this game-crashing glitch for a game that we paid up to $50 for!

This is ****ing ridiculous. I mad.


(jfunk) #486

Agreed. It’s hard to imagine how a glitch that affects one of the more common GPU series on the market went unnoticed. Or they knew it and released anyway. Either way, not good.

And no mention of it at all from NVIDIA. For all the problems ATI users are having with Brink and Witcher 2, at least ATI is constantly releasing new hotfixes and making progress.


(mR.Waffles) #487

Because they are working properly for every other game I own.


(jsarver) #488

I own a Gigabyte GTX 460. Originally I thought that my display driver has crashed issue was related to the problems that almost ever reviewer on this newegg page was experiencing:

http://www.newegg.com/Product/Product.aspx?Item=14-125-333&SortField=3&SummaryType=0&Pagesize=10&PurchaseMark=&SelectedRating=-1&VideoOnlyMark=False&VendorMark=&IsFeedbackTab=true&Keywords=(keywords)&Page=1#scrollFullInfo

I still believe that this is the issue I have, and that the issue that you guys are experiencing may be unrelated. I thought it would be useful to know that these series of Nvidia cards suffer from high rates of failure. I have found that Brink will crash very often at the default clock speeds (which are actually overclocked on the gigabyte card). Clocking my GTX 460 down to 648 MHZ actually stops the crashes, or at least I haven’t been able to play long enough to re-create the crash. Like I said, I believe that I am suffering from a failing video card, but I thought that it was odd that I didn’t start noticing these high crash rates until I started playing Brink. I need to test some Battlefield Bad Company 2 at stock card speeds to see if it will crash as well.


(asus) #489

This x2.

10char


(Nail) #490

did you read this, seems GigaByte cards are total fail


(Blobafatt) #491

Stop defending something that doesn’t function properly within the confines of what we’re actually discussing here : Video games. Not movie editing. Not drafting. Not any of those situations where OpenGL actually works. Video games, and it’s done a bang up job for this one hasn’t it. DirectX is used on almost every game out there for obvious reasons so tell me…what did Splash Damage achieve by going the route of OpenGL, besides this mess?


(Nail) #492

OpenGL isn’t something that works or doesn’t work, it’s a set of standards, nVidia claims to be capable of 3.1, but hasn’t enabled all that’s involved. Their drivers are the fail, not OpenGL.

DirectX is used because MS wants to control everything, they already control AMD/ATI
they were forced by law to include OpenGL in Vista and 7 but only install the very basics of 2.1 (iirc)

you still don’t understand, so this will be my last post on the subject, educate yourself, it’s good for you


(dude) #493

ok guys…gonna keep this quick.

MY GAME IS WORKING…FINALLY!!! I CAN ACTUALLY PLAY BRINK NOW!!!

I had tried EVERY possible fix from EVERYWHERE, and none did anything. Are you ready for this?..all I had to do was uninstall the two “Nvidia 3D Vision driver/controlers” that come with the 270.61 WHQL driver package…that’s it. I don’t use it, so I didn’t care much. I’m now back to running Brink at my max game settings, and max GPU overclock (GTX 465 @ 850/1750 via MSI Afterburner). I have now played two separate sessions of about 4/5 maps straight…NO CRASHING. I then reinstalled the 3D Vision drivers (to test my theory), and the issue was back (crash with opengl error before ANY map ended). I uninstalled them again, and no more crashing. I have now been playin fine for a couple days.

Of coarse this may not work for everyone, but if it fixes it for me that drastically, then I figured it had to really be a fix for some.

It’s DAMN TIME to enjoy Brink guys…I know I am. (:


(Instant_Soldier) #494

nV has developed a reputation for releasing drivers at a sluggish pace that tend to work, while ATI is known for producing driver like bunnies that aren’t so good. I don’t know which is ultimately more irritating.

The fact that ATI is rolling out drivers like crazy and not hitting the mark is indicative of some other issue, I think. It’s not like Brinks requirements are a moving target after all.


(ExtemporaryAlias) #495

[QUOTE=dude;324075]ok guys…gonna keep this quick.

MY GAME IS WORKING…FINALLY!!! I CAN ACTUALLY PLAY BRINK NOW!!!

I had tried EVERY possible fix from EVERYWHERE, and none did anything. Are you ready for this?..all I had to do was uninstall the two “Nvidia 3D Vision driver/controlers” that come with the 270.61 WHQL driver package…that’s it. I don’t use it, so I didn’t care much. I’m now back to running Brink at my max game settings, and max GPU overclock (GTX 465 @ 850/1750 via MSI Afterburner). I have now played two separate sessions of about 4/5 maps straight…NO CRASHING. I then reinstalled the 3D Vision drivers (to test my theory), and the issue was back (crash with opengl error before ANY map ended). I uninstalled them again, and no more crashing. I have now been playin fine for a couple days.

Of coarse this may not work for everyone, but if it fixes it for me that drastically, then I figured it had to really be a fix for some.

It’s DAMN TIME to enjoy Brink guys…I know I am. (:[/QUOTE]

hmmmm interesting. I would like to hear updates after a few hours of play. Can anyone else confirm? I haven’t had the OpenGL crash since I got a gtx 560 ti and driver swept all the old and reinstalled the new. That was about 7 hours of game ago. But my play sessions are pretty short these days.


(red_one) #496

[QUOTE=dude;324075]ok guys…gonna keep this quick.

MY GAME IS WORKING…FINALLY!!! I CAN ACTUALLY PLAY BRINK NOW!!!

I had tried EVERY possible fix from EVERYWHERE, and none did anything. Are you ready for this?..all I had to do was uninstall the two “Nvidia 3D Vision driver/controlers” that come with the 270.61 WHQL driver package…that’s it. I don’t use it, so I didn’t care much. I’m now back to running Brink at my max game settings, and max GPU overclock (GTX 465 @ 850/1750 via MSI Afterburner). I have now played two separate sessions of about 4/5 maps straight…NO CRASHING. I then reinstalled the 3D Vision drivers (to test my theory), and the issue was back (crash with opengl error before ANY map ended). I uninstalled them again, and no more crashing. I have now been playin fine for a couple days.

Of coarse this may not work for everyone, but if it fixes it for me that drastically, then I figured it had to really be a fix for some.

It’s DAMN TIME to enjoy Brink guys…I know I am. (:[/QUOTE]

Unable to reproduce - removed 3d vision drivers , played for 5 minutes, crashed.

GTX460SE, 1920x1080


(Seze) #497

Same here. I didn’t install the 3D Vision stuff at all in the first place.

Still, it crashes from time to time. Sometimes after minutes, sometimes after a few hours, so this is seemingly not the solution (GTX570, 1680x1050, 270.61 WHQL and 275.27 BETA). Couldn’t pinpoint a specific reason for the crash so far (as everyone else here).


(mR.Waffles) #498

I tried to remove those 3D vision drivers as well but it still crashed. Since the last patch I cannot play at all, even using the lower resolution fix discussed earlier.


(Chex) #499

Just to update my findings,
Still not a single crash after deciding not to use “f” interaction with fallen players (scavenging in my case).


(Jet Black) #500

The story so far:

People with 400-500 series cards (possibly 200 series, but rarely 560 Ti) receive OpenGL Driver Lost Connection errors while playing BRINK randomly from 1 minute to hours into the game.

Solutions which work for some, but not all:

Reducing Resolution
Playing in Windowed Mode
Turning on VSync
Not Interacting with Players using F (Scavenging Specifically)
266.58 drivers
Changing NV CP Settings for: GPU Threading, CUDA, or Power Management
270.61 Drivers without 3D Vision (uninstalled 3D Vision)
Reducing Overclocks
Increasing Voltage

Did I miss any?

I’m not sure what to think… do these solutions point more toward drivers or game issues? Sure is a lot of voodoo going on. Glad people have found solutions (mine was 266.58) but have no idea why these are so varied.

The variance does concern me with respect to whether a real solution will be found and when…