[Renderer] Nvidia OpenGL driver has lost connection with the display driver


(Moonlighter) #341

Why? Because he’s an obvious PC gamer that doesn’t like the direction that PC gaming is going, and is brutally honest about it? I say it’s about time someone stepped up and called the publishers/developers out, otherwise this new trend of releasing broken/bug ridden games that miraculously pass QA is going to continue.

It’s poorly written because it’s little more than a bash piece to sling mud at people. Many people with nVidia cards are playing Brink just fine. This issue primarily seems to affect 460’s, with far fewer 470’s, 480’s, and 500 series cards being affected. My 570 runs it just fine.

If you write something openly hostile at someone, you immediately put them on the defensive, and you are not likely to get a positive response in return. On the other hand, changing how you say things can elicit a more positive response. Phrase things constructively and you’re more likely to be helped. No professional writer would ever overlook this, and stooping to call people stupid (or brainless as the case may be) when they are in all likelihood very educated and intelligent people just serves to make the author look bad. You have to ask yourself what the author was attempting to accomplish with the article. And being derogatory and offensive only serves to make the author appear to be immaturely venting rather than looking for a fix or wanting the game to be improved.

The game obviously has bugs which need to be resolved. The developers are prioritizing and tackling these issues as they can. They may not have been responsible for the release date, publishers, more often than not, are responsible for setting a release date. The vitriol and hate spewing from some people towards Splash Damage simply is not warranted, and accomplishes nothing. If you’re having a problem, use the forums to provide info about the issue (find an existing post about the issue if possible), and give the developers time to fix it.


(asus) #342

[QUOTE=Moonlighter;315935]It’s poorly written because it’s little more than a bash piece to sling mud at people. Many people with nVidia cards are playing Brink just fine. This issue primarily seems to affect 460’s, with far fewer 470’s, 480’s, and 500 series cards being affected. My 570 runs it just fine.

If you write something openly hostile at someone, you immediately put them on the defensive, and you are not likely to get a positive response in return. On the other hand, changing how you say things can elicit a more positive response. Phrase things constructively and you’re more likely to be helped. No professional writer would ever overlook this, and stooping to call people stupid (or brainless as the case may be) when they are in all likelihood very educated and intelligent people just serves to make the author look bad. You have to ask yourself what the author was attempting to accomplish with the article. And being derogatory and offensive only serves to make the author appear to be immaturely venting rather than looking for a fix or wanting the game to be improved.

The game obviously has bugs which need to be resolved. The developers are prioritizing and tackling these issues as they can. They may not have been responsible for the release date, publishers, more often than not, are responsible for setting a release date. The vitriol and hate spewing from some people towards Splash Damage simply is not warranted, and accomplishes nothing. If you’re having a problem, use the forums to provide info about the issue (find an existing post about the issue if possible), and give the developers time to fix it.[/QUOTE]

Regardless of how you feel about the article, my point still stands. They didn’t test the game on a single ATI 4800 GPU and they apparently didn’t test it on a 460 either. I’m even wondering if they tested it on any of the newer AMD cards considering the horrible performance people are getting on those.

I’d call that pretty brainless, but what would you call it? Just because the writer was harsh, doesn’t make some of his statements any less true.

Maybe these very educated and intelligent people need to form a more constructive QA team.

And enough with the “publishers forcing them to release a broken game” nonsense. This game was delayed twice. Over a years worth of delays to be exact.

http://www.1up.com/news/e3-2010-brink-delayed

Just what were they doing during that year?


(SpawnTDK) #343

ah yea, and you obviously haven’t read my posts, or just want to understand, or just have a problem someone doesn’t jump on your train of pain and sorrow.
i read the forum carefully these days, and i know there are problems, but because i’ve learned (in nearly 25 years of gaming, and nope, i’m a way older than this) that sometimes you can’t do a s**t and just need to relax (or fix it for yourself - localhost problems arent that rare), because everyting else is useless, doesn’t make me a so called fanboy. i don’t care who makes a game, as long it makes fun and doesn’t force me into drm crap like assassins creed ii does (or tried - never buyed).
my glasses are half filled. not half empty, thats the difference. chilling is the basic stuff you need to learn when working in the it.
many games have major bugs when they get releaeed in the last years, but most get fixed, in the meanwhile i have hundrets of ORIGINAL games to play with, or just a the good old rl. the major problem for me is DRM, and steam is nothing else, just a big bloat of DRM spyware, with some useless achievements, thats why every game should get his own account. but thats a different story.

i’ve said enough about this waste of webspace article now, i see no need to get this thread further in OT then he already is, or defend my own opinion. so flame me - IDC.
dont forget the PM-system

time for an espresso and a little cake. :stroggbanana:

and a tapir for the rest: :stroggtapir:


(Moonlighter) #344

Something that came up in another thread. For people with this issue, what is your current video card and the wattage on your power supply?

Some info:


The link is to an article with good info on the GTX 460 along with its power requirements.

I know this isn’t the sole issue, my system’s got a 1kW power supply (Corsair) but I’ve had 2-3 crashes from the OpenGL lost connection issue. But it may be a contributing factor in some cases. In any event, it doesn’t hurt to keep looking for solutions outside of waiting for a patch from SD or nVidia.


(Jet Black) #345

[QUOTE=Moonlighter;316000]Something that came up in another thread. For people with this issue, what is your current video card and the wattage on your power supply?

Some info:


The link is to an article with good info on the GTX 460 along with its power requirements.

I know this isn’t the sole issue, my system’s got a 1kW power supply (Corsair) but I’ve had 2-3 crashes from the OpenGL lost connection issue. But it may be a contributing factor in some cases. In any event, it doesn’t hurt to keep looking for solutions outside of waiting for a patch from SD or nVidia.[/QUOTE]

Agreed, we should look at everything (hopefully SD and/or Crispy is watching the progress as well).

I posted something several walls-of-text back asking if there’s anybody who is dual-booting XP with Windows 7, and if they are getting the same error on the XP side with the same hardware. When you scroll through the people with problems, the majority are Windows 7 64-bit.

As for voltage, you would think that other software stressing the graphics card would cause crashes, unless OpenGL tickles the graphics card in a way it’s never been tickled before (which seems somewhat unlikely). I also have a 1KW Antec power supply which has yet to cause me any issues, and appears to be giving me a constant voltage across all points.


(jfunk) #346

[QUOTE=Moonlighter;316000]Something that came up in another thread. For people with this issue, what is your current video card and the wattage on your power supply?

Some info:


The link is to an article with good info on the GTX 460 along with its power requirements.

I know this isn’t the sole issue, my system’s got a 1kW power supply (Corsair) but I’ve had 2-3 crashes from the OpenGL lost connection issue. But it may be a contributing factor in some cases. In any event, it doesn’t hurt to keep looking for solutions outside of waiting for a patch from SD or nVidia.[/QUOTE]

In general, anything that would contribute to overall stability problems is likely to increase the frequency of this error, so yeah that would certainly contribute if you were running an under powered PS.

That’s likely why people have reported the frequency being less with lowered GPU clock speed and resolution too, simply less strain on the GPU = less frequent fault.

Brink is obviously pushing some weird buttons that several of these NVIDIA cards simply don’t like, casing them to crash. The more strenuous environment the card is being asked to perform in (undervolted, overclocked, more demanding settings, etc.), the more likely that fault is to be triggered.

Jut for the record, I’m running a single 460 & C2D E8400 on a 750W Seasonic, so power certainly isn’t an issue for me. I also can play for much longer periods of time than most here without a crash as long as I don’t OC my GPU too though.


(Moonlighter) #347

Just one of those odd things. Some games place more stress on video cards and cause them to draw more power than others. Metro 2033 is one game like that. It could just be that something about the OpenGL pipeline is different from the Direct3D pipeline and causes it to draw a bit more juice.

It may not even be the wattage, it could likely be the amperage on the +12v rails.


(asus) #348

[QUOTE=Moonlighter;316000]Something that came up in another thread. For people with this issue, what is your current video card and the wattage on your power supply?

Some info:


The link is to an article with good info on the GTX 460 along with its power requirements.

I know this isn’t the sole issue, my system’s got a 1kW power supply (Corsair) but I’ve had 2-3 crashes from the OpenGL lost connection issue. But it may be a contributing factor in some cases. In any event, it doesn’t hurt to keep looking for solutions outside of waiting for a patch from SD or nVidia.[/QUOTE]

GTX 460’s in SLI here, powered by a Corsair HX850, one of the best power supplies ever made. That’s not the problem. I’d put my money on most people (if not all) with 460’s and above to have a sufficient PSU.

Also, a system with insufficient amperage/wattage isn’t going to give you an OpenGL error, it’s just going to either freeze your system completely, send it into restart loops, or die completely. Worst case scenario it’ll take another piece of hardware with it.

It’s a problem with the game, nothing more.


(jfunk) #349

[QUOTE=asus;316050]Also, a system with insufficient amperage/wattage isn’t going to give you an OpenGL error, it’s just going to either freeze your system completely, send it into restart loops, or die completely. Worst case scenario it’ll take another piece of hardware with it.
[/QUOTE]

This simply isn’t true.

But yes, the root issue here is Brink.


(asus) #350

[QUOTE=jfunk;316060]This simply isn’t true.

But yes, the root issue here is Brink.[/QUOTE]

What isn’t true about my statement?


(Moonlighter) #351

I’m not saying the root issue isn’t something with Brink. I am saying that having an insufficient power supply causing the video card to not receive enough power can and will give you crashes, including this OpenGL issue. It isn’t the sole issue, as I’ve had this crash on a couple occasions with my 1kW Corsair power supply. It could be part of the reason some people are experiencing this crash more often than others with the same video card.


(asus) #352

I’m aware of that and even stated it in my post, but the error logs/types of crashes would most certainly vary a lot more if it was PSU related. This OpenGL crash is obviously too consistent to be a power related issue.

9 times out of 10, a PSU that’s being overworked will just send the system into reboot loops.


(jfunk) #353

The entire part I quoted. Having a power supply that that is slightly under powering your GPU is probably much more likely to produce intermittent software crashes while under stress than it is to exhibit the symptoms you listed. A completely faulty power supply that is delivering insufficient or unstable power to many or even certain other components of your system may exhibit the symptoms you suggest, but merely under powering the GPU is not likely to do so.

And the fact that this is an “OpenGL crash” is most likely simply because that’s the actual software component that stops responding to Windows. The error message we’re seeing here is a relatively generic one, and it’s likely to be the error message you see when have a crash in any application that uses OpenGL. Basically, it’s not the Brink application itself that appears to be crashing to Windows, Brink is just doing something that causes the OpenGL driver to hang. When it hangs, Windows kills it to prevent an entire system crash, and that is what produces the error we see.


(ReturnOfSanta) #354

[QUOTE=jfunk;316117]The entire part I quoted. Having a power supply that that is slightly under powering your GPU is probably much more likely to produce intermittent software crashes while under stress than it is to exhibit the symptoms you listed. A completely faulty power supply that is delivering insufficient or unstable power to many or even certain other components of your system may exhibit the symptoms you suggest, but merely under powering the GPU is not likely to do so.

And the fact that this is an “OpenGL crash” is most likely simply because that’s the actual software component that stops responding to Windows. The error message we’re seeing here is a relatively generic one, and it’s likely to be the error message you see when have a crash in any application that uses OpenGL. Basically, it’s not the Brink application itself that appears to be crashing to Windows, Brink is just doing something that causes the OpenGL driver to hang. When it hangs, Windows kills it to prevent an entire system crash, and that is what produces the error we see.[/QUOTE]
So if this were the case why can I run other OpenGL applications just fine or even more stressful DirectX applications as well. The problem here is Brink.


(Moonlighter) #355

What are you using as a basis of determining how much stress your video card is under for these other applications? Unless you’re monitoring temperature and total system power draw it’s really hard to tell. Performance isn’t a good indicator as other factors come into play. There could be some other bottleneck slowing things down other than your video card. You can’t base it on how good the graphics look, there are all kinds of tricks involved that could make a complex scene perform better or worse based upon the underlying engine.


(jfunk) #356

Did you even read my post? Or the one before? I’ve acknowledged the problem here is Brink, over and over again, including in the very post you just replied to. Don’t bother to respond if you’re not going to bother reading in the first place.


(RobbieG) #357

The issue with people saying its poss power supply then it would not be mostly GTX460 causeing issues as the higher end cards require more power and cause more heat too.

That would be like saying all peeps crashin with 460 have bad or low psu.

Ive got dual GTX460 in SLi ive tried the game with 1 or 2 cards and game lasts between 2-15 mins regardless. 1000 watt ocz zx psu.

I run all my games maxed never had issues at all. 1980x1020 res in all games and pc 100% solid through prime stress test.

Its the GAME plain and simple no amount of so called workarounds will help and just prolong the actual crash.

I too am done with this thread and its non issue related problems. Too many peeps with the game working dropping in with useless info and defending the game.

Look at it from our point of view we have a game 7 days down the line and cant play " simple " youd be pissed too. Ive gamed for over 30 years yes im old but its also experience and i too have repaired, upgraded, installed, networked pcs etc for 15 of those and never seen a game as bad released onto market.

If SD/Bethesda come out and tell peeps whats going on then it helps us knowing they actually care wtf is happening.


(Instant_Soldier) #358

[QUOTE=jfunk;315774]No it wouldn’t. The very same people would simply reply with raging posts there too.

They’ve responded here and are working on it. They’ll say more when there is something to report or they need more information. If that’s not sufficient for you, you should seek a refund sooner rather than later.[/QUOTE]

You’re a lot of work. Also, I don’t recall asking for any advice from you.


(Instant_Soldier) #359

[QUOTE=SpawnTDK;315816]@IS

http://en.wikipedia.org/wiki/Sarcasm[/QUOTE]

Note to those for whom English is a second language: Learn how to say what you really mean before moving down to lesser forms of communication.

What does explain the irrational attachment to this game and SD for you, then?


(scub) #360

since this problem started happening with the second patch, wouldn’t it be easier to trace the cause?