[Renderer] Nvidia OpenGL driver has lost connection with the display driver


(Izzu) #301

Thanks for making me scroll for 10 years. Use the code tag next time. Better yet, edit your post and fix it.


(WvooDoo) #302

[QUOTE=Crispy;312871]I notice some people have reported workarounds by lowering the in-game resolution.

Can anyone confirm if this reduces the number of ‘Nvidia OpenGL driver has lost connection with the display driver’ crashes they are experiencing?[/QUOTE]

Lowering the ingame resolution definitly change something, by giving more time before crash.
Normal resolution : 2560x1600, playtime before crash = 3-5min
Lowered resolution : 1920x1200, playtime before crash = 30-40min (possible to play one map)

Configuration :
Core i7 2600k (stock)
2x MSI GTX 460 Cyclone (Stock) SLI
Windows 7 64 Ultimate

I’ve tested with both latest WHQL drivers (270.61) and beta (275.27), and there is no difference with crashes.

That’s the first game which cause such problems. I’ve played no later than yesterday 4h straight of Battlefield Bad Company 2 Vietnam, in Native resolution (2560) and Full detail with no crash. The temperature stay low for both GPU and CPU.
As well, temperature seems to stay normal when Brink is runing.

Hope these details can help. Good luck fixing this, I’m looking forward to really play Brink :wink:


(Junkie219) #303

[QUOTE=Crispy;312871]I notice some people have reported workarounds by lowering the in-game resolution.

Can anyone confirm if this reduces the number of ‘Nvidia OpenGL driver has lost connection with the display driver’ crashes they are experiencing?[/QUOTE]

No, the crashes are random. I test it today on medium settings and after ~45min i got the OpenGL Error 8.
I think in the evening (german time) works the game better and i got not so much crashes.


(Instant_Soldier) #304

[QUOTE=Crispy;312871]I notice some people have reported workarounds by lowering the in-game resolution.

Can anyone confirm if this reduces the number of ‘Nvidia OpenGL driver has lost connection with the display driver’ crashes they are experiencing?[/QUOTE]

No insult intended Crispy, but I’m starting to feel like a paid $50 for the privilege of being a beta tester. Please confirm that I won’t be stuck with irritating “workarounds” and that SD is working on a real patch that will allow me to play Brink.

Some honesty-driven customer service would be greatly appreciated right now.


(SpawnTDK) #305

theres another way for a possible fix, think i’ve read that solution at the mindcraft forums:

<snip>

the people want to play, so if changing a resolution the get it into a stable state, until there is a final solution, this shouldnt be to mutch asked for.
even microsoft knows about some opengl issues, thats why there’s a hotfix, even it doesnt apply to this problem - afaik.
after using google for a while (take note about this secret hint), i’ve learned this isn’t only a brink / idtech problem, this happens to a few more games and professional tools (like photoshop)


(Instant_Soldier) #306

<snip>

Edit: A registry modification, for a single game, in the year 2011? I can see it now “I tried it and my comp won’t start!” What next, should I play with my files and buffers? :slight_smile: Nope, I won’t be “trying, helping or leaving”, sir.

I eagerly await THE PATCH.


(red_one) #307

[QUOTE=Crispy;312871]I notice some people have reported workarounds by lowering the in-game resolution.

Can anyone confirm if this reduces the number of ‘Nvidia OpenGL driver has lost connection with the display driver’ crashes they are experiencing?[/QUOTE]

I can confirm this.
I now play at x720 in windowed mode with lowest texture detail, and have almost zero crashes.

i should be able to play at 1920x1080 with highest detail.

GTX 460SE


(Cocodapuf) #308

[QUOTE=Crispy;312871]I notice some people have reported workarounds by lowering the in-game resolution.

Can anyone confirm if this reduces the number of ‘Nvidia OpenGL driver has lost connection with the display driver’ crashes they are experiencing?[/QUOTE]

Although you already got an answer, I’ll add my 2 cents just to reassure people.

So this is my first post in the forum, but I’ve been lurking here since encountering this problem on day one. I’ve tried every suggested workaround I could find (not just from these forums). Being both stubborn and proud of the PC I built, I’ve been resistant to lowering my resolution. (you have to understand, as long as i can play at the highest rez with all the bling enabled, it’s hard not to). So instead I’ve tried everything else

Long story short, lowering the resolution to 1440x900 (or the 4x3 equivalent) is the only workaround that really helps, and it’s not a complete fix. As another testimony, I built an identical PC for a friend of mine and and he never encountered a crash at all, using the exact same setup but with a smaller monitor.

Ps, I tried lowering the rez to 1600x1024 and it made zero difference, you have to drop to 900x1440.


(Instant_Soldier) #309

Since you’re here, is there any official word on some real fixes, Crispy?


(RedCorvus) #310

The NVIDIA OpenGL driver lost connection with the display
driver and is unable to continue. The application must close.

Never seen this error before and only with Brink

CTD at random moments, will run anywhere between 5 mins to 15 mins but almost never can I complete one map before the CTD.
I played for 9 hours non-stop on day 1 with no issues at all, shut down the computer went to sleep, got home from work and started up Brink only to find it crashing to desktop every few minutes.

Older drivers did not work.
Lower Res did not work. (Lowest I will go is 1200)
Using different aspect ratios did not work.
Clean re-install of brink did not work.
Adding Dword TdrDelay did not work.

Vista 32bit (Home Premium)
GTX 460 Hawk (270.61)
Intel Duo E8500 @ 3.17 (Wolfdale)
G.Skill PC2-8500 (2 x 2GB)
ASUS P5Q Pro (LGA 775)
Corsair CMPSU-750TX (750W)


(Abaxial) #311

Sorry Sheza I was drunk and tired didn’t see the Code tag, I looked I swear!


(jfunk) #312

Acceptable excuse. You are forgiven.


(asus) #313

Ok, I’ve tried to be patient but this is really getting ridiculous. I’m pretty pissed that my friends are playing this game that we bought at the same time and are leveling up their 5-6 created characters while I sit stuck at almost square one with my original character.

I mean the 4/5 series Nvidia cards are some of the most popular cards out at the moment, ESPECIALLY the 460. How did you guys not properly test this? Unbelievable.


(jfunk) #314

I’m about 90% sure now that overclocking my GPU drastically increases the frequency of this. My EVGA 460GTX 1GB EE is factory clocked at 720. I normally run it at 850, and it has been pretty strenuously tested at that (many passes of Haven and 3DMark and about 200 hours of play in various games over the past couple months), so I’m pretty sure it’s reasonably stable at that speed.

I put it back down to stock 720 when first getting these crashes in Brink. I did encounter two of these crashes while running at 720, but they were about 7 hours (game time) apart. If I bump my clock speed up to even 775, I can’t reach 1 hour and usually get the crash within 1/2 hour. The card does not get hot when it crashes, it’s never higher than about 58C.

Take that for what it’s worth.


(asus) #315

[QUOTE=jfunk;314119]I’m about 90% sure now that overclocking my GPU drastically increases the frequency of this. My EVGA 460GTX 1GB EE is factory clocked at 720. I normally run it at 850, and it has been pretty strenuously tested at that (many passes of Haven and 3DMark and about 200 hours of play in various games over the past couple months), so I’m pretty sure it’s reasonably stable at that speed.

I put it back down to stock 720 when first getting these crashes in Brink. I did encounter two of these crashes while running at 720, but they were about 7 hours (game time) apart. If I bump my clock speed up to even 775, I can’t reach 1 hour and usually get the crash within 1/2 hour. The card does not get hot when it crashes, it’s never higher than about 58C.

Take that for what it’s worth.[/QUOTE]

This doesn’t help me at all. I have 2 GTX 460’s which run EVERY game that I own and every stress test possible perfectly stable at 850mhz. When I encountered the Brink crash (which completely locks up my system) at those speeds, the first thing I did was set them back to stock clocks. I was greeted friendly with 3 consecutive system lockups within 30 minutes, with each lockup reporting the OpenGL error in my Event Viewer logs. This was 7 days ago.

It doesn’t work for me.

So I’ve put my stable overclocks back to 850mhz and have been playing all of my other games perfectly fine, including The Witcher 2, (a better looking and more stressful game might I add) which will keep me busy until, and probably even after Brink is finally patched. I’ve almost lost complete interest in this game and will most likely never purchase another Splash Damage product again.


(Jet Black) #316

[QUOTE=SpawnTDK;313923]theres another way for a possible fix, think i’ve read that solution at the mindcraft forums:

<snip>

the people want to play, so if changing a resolution the get it into a stable state, until there is a final solution, this shouldnt be to mutch asked for.
even microsoft knows about some opengl issues, thats why there’s a hotfix, even it doesnt apply to this problem - afaik.
after using google for a while (take note about this secret hint), i’ve learned this isn’t only a brink / idtech problem, this happens to a few more games and professional tools (like photoshop)[/QUOTE]

There’s people on the Bethesda forums who have tried this (changing the TdrDelay time) and found it does not help. Turning off CUDA, and the threading options has also been shown not to help.

At this point and time, we’re probably screwed until either Splash Damage or nVidia release an update to solve our problem.


(njezic) #317

NVIDIA GeForce GTX 460 SE - crash

After a short time playing, and very good work with Brink (excellent graphics and gameplay), game and computer totally blocked !!!

I have to restart my computer manualy…

Nvidia video driver version 270.61

Later maybe I test new nvida beta version 275.27…


(Junkie219) #318

Thats damn right! We must wait. :frowning:


(pikkumyy) #319

Asus GTX 470, AMD T1055
Tested with fullscreen 1920x1200, different windowed resolutions, different maps.
Did the registry hack, tried both latest official and beta drivers. Did the CUDA thing, the “power management mode”, everything I’ve found as a tip - no help.

Game works beautifully, good resolution etc, until crash at random time, 1min to maybe 20mins.

Also noticed that some of the letters “tear”. First thought it might be problem with overheating, but crash happens when max temp 72C.

I really hope you come to a solution soon >_<;


(Abaxial) #320

[QUOTE=SpawnTDK;313923]theres another way for a possible fix, think i’ve read that solution at the mindcraft forums:

<snip>

the people want to play, so if changing a resolution the get it into a stable state, until there is a final solution, this shouldnt be to mutch asked for.
even microsoft knows about some opengl issues, thats why there’s a hotfix, even it doesnt apply to this problem - afaik.
after using google for a while (take note about this secret hint), i’ve learned this isn’t only a brink / idtech problem, this happens to a few more games and professional tools (like photoshop)[/QUOTE]

Yeah this didn’t work, I crashed about 5 seconds into a match after doing it…