OK, this is slightly beyond the scope of just level editing but what the hey…
I’ve been trying to renderbumpflat an .ASE format model. I can get Doom 3 to spit out a normalmap fine, but it only renders a blank white diffusemap, before writing a bunch of console errors and shutting down.
From these errors it seemed to be a path problem in the ASE, but I’ve tried various texture path permutations and not found one that gets rid of the errors. The model’s textures are in the same mapobjects subfolder as the model, since I imagine everything is going to need to be there (or at least somewhere in base) for Doom 3 to find it.
So, I guess the question is, does anyone know if it is actually possible to render a diffuse map from an ASE? (and to render a normalmap from one without crashing Doom!)