Hello
I’ve just been wondering if it is possible to see hidden things such as triggers and other entities, inside the game. Is there any setting that enable their display?
Are there any compile options I can set?
Hello
I’ve just been wondering if it is possible to see hidden things such as triggers and other entities, inside the game. Is there any setting that enable their display?
Are there any compile options I can set?
Just wanna note that I have tried replacing the contents of common/trigger with that of a visible shader, but the trigger is still not shown, so I guess the compiler hides the brush after it has noted it as a trigger.
Any way of render those hidden things would be nice though.
Dont know why u want them to show, but i havent seen any options like that!
If its your map then u pretty much know where they are and what they do. If its not your map then u can decompile the map and look at it in Radiant.
Its my own map. If we are talking about stationary triggers that wouldn’t be a problem, however if you are moving it or rotating it or having it follwing things then it would aid debugging if you could turn them on. I know you could just clone the brush and script code and then apply a visible texture to it, but having a switch you could turn on and off would be much easier.