I made this post in reply to someone in another thread. But I felt it needed its own discussion…as Ive see a number of veterans promise to leave the game if more features are removed.
And removing features is NOT how you grow a game. (removing 8v8, removing Execution, Removing maps, removing Objective and eventually Stopwatch from server browser) All these poorly planned removals in my opinion
People keep telling me the game will grow. Meanwhile on a Saturday afternoon, it takes me FIFTEEN freaking minutes to get into a competitive ranked game. On a Saturday in the USA. That says a lot. And then, we had one person leave the match, and now after getting rolled for several minutes we have to surrender. And guess what? I’m NOT waiting another 15 minutes for a match…I’m just going to play another game I have on my PC.
And when loyal players who enjoy the game share their displeasure, we have the “dev-defenders” dismiss them by saying “we’ve heard you guys say DB will die before…same ole story”. Well…DB isn’t dying…but it surely hasn’t grown much, if at all in 2 years of being on Steam. Growth is primarily measured in concurrent player base…but tbh…I expect this game to have gone the way of Brink within a few years. Sad but, that’s what I believe.
And how many players have they gained overall? The game averages the same amount of players as it did when I started playing over 2 years ago. Itll average under 5k players concurrent for the life of this game. I don’t expect it to grow past that. Dirty Bomb is what it is. People tried it, most leave…and some stay. Itll never be a widely played shooter like TF2, COD, BF, Overwatch, Rainbow Six, etc.
Seriously…the game hit Steam two years ago…averaged 13k players for how long? A week? And then dropped off hard over that following month. Now the game averages around 2 to 4 thousands players depending on the whether a new maps or merc is released. Some veterans come back for like a week or so, then leave again.
Ive given up thinking this game will take off.
