Sorry if I sound rude, but to the designers of this map: This is just an ugly tragedy of a map. I have already posted many times with details about why this is a failure in map design, and I am to tired to do so again, but feel free to go back and read the other posts. A summary is that the map is designed with the idea of spawn locking the enemy. That is never good design.
Just killed enemies hiding behind the rock? Doesn’t matter, they spawn there.
Secured the zone? Better keep spawn killing them.
The map is either a one-sided slaughter for the defenders, or they are being repeatedly killed from their spawn. Neither is good. Neither is fun. Neither is “tactical”.
You have to be INDISPUTABLY better than the defenders to push and hold the zone.
This map (final objective) is an utter failure in design and needs to be removed or fixed. Want to argue otherwise? Feel free to comment with facts and explanations regarding its design. Comments such as “well I win all the time on it” or other unoriginal thoughts that lack any substance of why you think the design is good will be ignored.
Just open up that road to the left of the garage as the escape route and give the defends current final spawn a second exit towards the EV escape route.