Hello.
Take a look at the picture:
The problem is that I can walk through them 
Any suggestion how to not walk through them?
Hello.
Take a look at the picture:
The problem is that I can walk through them 
Any suggestion how to not walk through them?
[QUOTE=Paul;400553]clip?
(10 char message)[/QUOTE]
Yap, clipmask.
I tried MASK_PLAYERSOLID, CONTENTS_PLAYERCLIP, CONTENTS_BODY
None of them works 
Just put a clip brush around it in the editor and recompile the map.
All models are non-solid unless they are clipped by a brush or tagged as auto-clipped in the models properties section - the clip brush is more efficient.
Yes I did.
[QUOTE=MrLego;401043]Just put a clip brush around it in the editor and recompile the map.
All models are non-solid unless they are clipped by a brush or tagged as auto-clipped in the models properties section - the clip brush is more efficient.[/QUOTE]
This was done by modding side.
I looked at Quake 3 modding docs and I found that what you just described, the model must be fake brushed.
Using some vector maths the problem can be solved.