Remburg vs Hollunds for Proxy. Help me pin down the differences.


(KayDubz) #1

So I already know the main differences are

Hollunds 6 shot total capacity, 88 total body dmg per shot (each shot has 11 bullets)
Remburg 5 shot total capacity, 96 total body dmg per shot (each shot has 12 bullets)

Hence the Remburg can one shot kill more squishy mercs than the Hollunds. However after playing with them both a bit, I feel like the Hollunds has better accuracy. Maybe Im wrong, but the spread of the shot seems to be tighter on the Hollunds especially as distance increases. Seems the Remburg’s star pattern spread is a little wider than the Hollunds star pattern spread.

Hence I feel like I would more often hit with my entire shot at close distance with the Hollunds, but also be able to tag enemies at a not too far distance.

Im not sure if Im correct with this though, because according to the stat sheet, but guns have the same range.

This all said, I do feel the Remburg has the best loadout in the R22. Because you get a decent sidearm machine pistol in the Tolen. Double Time is great for a Proxy constantly on the move. Flying Pig makes travel and getaways less risky. And Looter is great for healing up and restocking ammo after a hard close quarters fight. Especially considering Proxy’s low HP, and the number of clips you can carry…Looter really helps a Proxy that stays a live for a while

Thoughts on the weapons? And whats your fave Proxy loadout?


(aRagRappy) #2

The hollunds indeed has a tighter grouping than the remburg. The things I like about the hollunds is it has a really nice balance between damage, rate of fire and effective range out of the shotguns. So if you want a really well rounded shotgun its a good choice.

The remburg has the highest damage per shot and rate of fire out of the shotguns, but has the shortest effective range out of all weapons I think. So if you prefer really high, close range damage its your best bet.

If you land your shots around the upperchest/head area all shotguns can one shot low hp mercs easily, though the remburg has a better chance of one shotting mid hp mercs.

The R22 loadout is my favorite remburg loadout for proxy as well, though for hollunds the one with the MP400 and reload speed is my preferred one, and for longer range I like the KE53 loadout for the hochfir, faster reload and weapon swapping. Cant say I have one single loadout as my favorite for proxy, I just cycle between which ever I feel like at the time.


(Ghosthree3) #3

Hollunds is superior in every way except it’s lack of ability to one shot Proxy/Aura. If your aim is true the classes with more health than those 2 are all 2 shots anyway. The extra shell in the Hollunds is amazing and makes it hard to go back to the Remburg, the spread is tighter too I believe.

The lack of ability to one shot does suck though.

EDIT: Wait what, I don’t remember making THIS post in THIS thread. I swear I made it in the other thread. I’ve never read that OP before.


(Jostabeere) #4

Does DB have an actual falling damage over range model? Or do shotguns deal damage based on the pellets which spread over a certain range, so you just can’t hit every pellet physically? If it’s the 2nd, I would choose the Hollund. Since you can onehit glass-cannons like Aura/Aparks/Proxy in CQC anyway (They have 80HP, right?) and you need more than 1 shot for every other merc anyway. Also isn’t the Hollunds 7 shots and not 6?


(cornJester) #5

Hollunds is 6. Ahnuld is 7.


(KayDubz) #6

No falling damage over range. The shot gun blast has increased star-pattern spread the further you are from a target though. So you need to your pellets to hit to maximize the shotgun.

Also, Sparks and Aura are the only 80 HP mercs. So 90 HP mercs require two body shots to die. And the Hollunds is 6 shots.

So basically with the Hollunds, you gain 1 shot, a slightly tighter spread, but you lose damage. Hollunds is 88 dmg to the body vs the Remburgs 96. Plus I feel the Remburg’s best augmented loadout is better than the Hollund’s best loadout.

Just have to weigh the tradeoff’s. Is being able to one shot kill Kira and Proxy worth the added spread of the Remburg? Are you willing to deal with its 5 shot capacity and larger spread if it gives you the ability to deal more damage at close range? Decisions decisions.


(Gi.Am) #7

Small correction weapons have fall off damage in this game. But both shotguns in question have the same stats in this regards they start to loose their damage at 64 units and reach their minimum damage at 600 units.

Thats all I wanted to say I don’t use shotguns so can’t say anything else on the topic.


(KayDubz) #8

[quote=“Gi.Am;57504”]Small correction weapons have fall off damage in this game. But both shotguns in question have the same stats in this regards they start to loose their damage at 64 units and reach their minimum damage at 600 units.

Thats all I wanted to say I don’t use shotguns so can’t say anything else on the topic.[/quote]
Thanks for the correction


(KangaJoo) #9

[quote=“Gi.Am;57504”]Small correction weapons have fall off damage in this game. But both shotguns in question have the same stats in this regards they start to loose their damage at 64 units and reach their minimum damage at 600 units.

Thats all I wanted to say I don’t use shotguns so can’t say anything else on the topic.[/quote]

That’s a really short range for that damage curve. Unless it’s different to other unreal engine games, 1 unit = 1 cm in game.


(Gi.Am) #10

Engine units are arbitrary, tho and it only depends on the scaling (a unit could very well mean 1 m or 1 cm or even 1 km all depends on how large you make your world/models).

But to put it into perspective a fragger grenade has a radius of 240 units, so yeah the damage fall off more or less starts at arms length.
But it is not so bad the spreadsheet pecks the minimum damage at 5 assuming that this is the damage 1 pellet does over an extended range (cause you can’t hit more than one pellet after a certain distance) it would mean you lose 3 damage over the complete range per pellet (maximum damage is 8 per pellet on both shotguns).

Glancing over the spreadsheet that seems to be inline with other weapons most loose roughly 1/3 of their damage potential due to range.


(ArsonistCow) #11

I just tested the Remburg ingame and it only shows 11 bullet holes in the wall. I tried it many times over to make sure I got it right.
Does this mean that the Remburg only fires 11 bullets? And what does this mean for the damage of the weapon?


(Ghosthree3) #12

Shouldn’t be, should have 12.


(Ghosthree3) #13

Same even after the patch? Has the spreadsheet been updated?

EDIT: Oh god these dupe threads are messing with me, I’m double posting n shit.


(ArsonistCow) #14

But it wasn’t. Check it yourself. Only 11 bullet holes.