Trying to remap some shaders in a script and it appears to be completely bogus…
For example…
remapping a shader to nodraw still produces a surface that can be walked on but not seen.
remapping clipmissile to nodraw still produces a surface that can’t be shot through.
remapping a shader to a shader that is mapped to another texture (doesn’t really have a texture of it’s own) produces “shader image can not be found”.
From looking at all of the above it appears that remapshader doesn’t actually remap the shader, but instead is merely remapping the texture?
Thanks
GL.