Releasing models and source of Adlerhorst


(pazur) #1

Hi everyone,

I’m releasing some models from my last map Adlerhorst (http://www.pazurmapping.com/adlerhorst_gal1.htm) and the source .map file:

  1. Sherman tank

http://www.pazurmapping.com/models.htm

  1. Tree set - containing 3 trees and a bush - trees have LOD (level of detail)

http://www.pazurmapping.com/models.htm

  1. Source of Adlerhorst TE (for better understanding how the tank is set up and for whatever you want to use it)

http://www.pazurmapping.com/down.htm

Have fun! :slight_smile:

Paz


(IndyJones) #2

i thought this map will never surprise me, after testing it a lot of times with u… but i just looked on terrain brushes - wow! they are huge, and map still is looking very good! i’ll have to redo brecourt… :stuck_out_tongue:

good move - i was thinking lately about releasing carentan source, with models etc - the map can not be finished with the stage i would wish with current engine… perhaps someone would use buildings etc from it on their map!


(Paul) #3

Pazur… you should start mapping again :slight_smile:


(pazur) #4

I’m mapping but for ETQW :wink: See: http://www.pazurmapping.com/pkin_gal.htm


(Kic) #5

Pazur I thought that you are using for modeling blender , not 3 ds max


(Paul) #6

Stilll miss you for ET… maybe you can port maps too?


(reaply) #7

Port a porn map ;). :wink:


(Magic) #8

Thanks for sharing your work , good looking map and models :slight_smile:


(pazur) #9

Switched to Blender a while ago … :slight_smile:


(Pegazus) #10

Thanks for sharing :slight_smile:


($omator) #11

hail to the cheef :slight_smile:


(dwe_flame) #12

ET: QW isnt as popular as W:ET as far as i know, so i guess its better to map for W:ET =)

btw, making models in 3ds max and blender ? are there tuts on that ? did not know that.