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2.3.32 (2002-11-30)
- GtkRadiant (1.2.11) integration
- Added epsilon to texture plane choose code to eliminate numerical
inconsistencies on brush faces slanted at 45 degree angles (bug 637)
- Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps
- Adjusted some light tracing constants to fix certain brush/patch seam shadows
- Tinkered with skylight code again
- Fixed bug where lightgrid would be black if level was compiled with -nogrid
- Fixed -approx code to work in floating-point space, using _minlight
- Fixed bug where vertex light code was using invalid pvs data to create
light list for surface, leading to incorrect vertex lighting
- Fixed related bug in anti-light-leak code that was causing brush faces to go
black (bug 694)
- New: _minlight sets _minvertexlight and (new) _mingridlight automatically
- New: _mingridlight key to set minimum grid lighting
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This version will also be included in GtkRadiant 1.2.11.
y
<font size=-1>[ This Message was edited by: ydnar on 2002-11-30 18:20 ]</font>
models look nice again, vertex lit terrain is correct now and some wrong shadows are fortunately also gone.