[RELEASE] N!tmod 2.2 Final - www.etmods.net


(Nitrox_) #1



[HR][/HR]N!tmod 2.2 Final has been released!

[INDENT=6]
Major changes:[/INDENT]

[ul]
[li]SQLite user database[/li][li]N!tmod GUID (NGUID) - No more ETKEY required[/li][li]Custom votes system[/li][li]Brand new hitboxes system (linked to player animation)[/li][li]Widescreen resolution support[/li][li]Global player stats (see here)[/li][li]Offline messaging system[/li][li]New configstrings system (MAX_GAMESTATE_CHARS error should no longer happen)[/li][li]Whole new maprecords code (SQLite)[/li][li]New loading screen (see here)[/li][li]Optimized entities code to reduce engine calls[/li][li]Added lot of new options to customize gameplay[/li][li]Improved Team Death Match gametype[/li][li]Fixed tons of bugs[/li][li]New “Bomb” model (see here)[/li][li]And much more…[/li][/ul]

You can find the complete changelog since N!tmod 2.1 RC1 here

You can download it here

Installation tutorial can be found here

Cvars documentation can be found here

If you need support, you can visit Our Forums

If you find a bug, report it on our Bug Tracker


(Indloon) #2

[QUOTE=Nitrox_;400944]
[li]New loading screen (see here)
[/li][/QUOTE]

You really need a graphics artist :smiley:

It’s just boring black screen with some elements and fill bar D:

And zomg, my browser crashed because of that stats site, please make pagination with 150 players per page :smiley:

Well good job tough, you gave me some ideas :smiley:


(Runeforce) #3

Looks very good, except no source code. The community needs to convert to GPL!


(Nitrox_) #4

[QUOTE=Indloon;400953]You really need a graphics artist :smiley:

It’s just boring black screen with some elements and fill bar D:

And zomg, my browser crashed because of that stats site, please make pagination with 150 players per page :smiley:

Well good job tough, you gave me some ideas :D[/QUOTE]

We wanted something simple for this new loading screen ^^

And yeah, the stats system was supposed to be a 2.3 feature but it worked correctly in 2.2 so we rushed the stats page x)


(NewName) #5

Congrats Nitrox_, have fun @ France :).


(Indloon) #6

Here, take a look for a simple, but with wrong positioning loading screen

http://web.zone.ee/indloon/projects/antifulw/images/AntiFulw_fueldump_loading_alpha_preview.png

:smiley:

I looked at Your changelog, there stays that you used Neil Toronto’s unlag code, but well, it coulded be better if You woulded use ETpros antiwrap code ?


(Nitrox_) #7

g_antiwarp overrides g_skipcorrection, and uses ETPro antiwarp instead of Neil Toronto’s


(Nitrox_) #8

Nice loading screen btw :smiley:


(Dragonji) #9

New loading screen is just ugly, especially loading bar…


(NewName) #10

Tbh, I don’t think graphical is Nitrox’s strong point & it’s annoying as hell coding & moving things around on the screen.

Plus it’s not like it affects the gameplay, overlook the graphical side & look at the work he’s put into this.

Optimized entities code to reduce engine calls - impressive.


(Indloon) #11

[QUOTE=iDan;401039]it’s annoying as hell coding & moving things around on the screen.
[/QUOTE]

It isn’t actually :smiley:

Just requires visual mathematical understanding. :smiley:


(NewName) #12

[QUOTE=Indloon;401041]It isn’t actually :smiley:

Just requires visual mathematical understanding. :D[/QUOTE]

I did the HUD & most things in ET:Z, and it’s by far anything from mathematical understanding. It’s about knowing the correct co-ords. Didn’t require any maths & if it did, only addition :P.

Just a pain in bum with the + Y which then offsets it some more by 12 or something.


(Indloon) #13

[QUOTE=iDan;401042]I did the HUD & most things in ET:Z, and it’s by far anything from mathematical understanding. It’s about knowing the correct co-ords. Didn’t require any maths & if it did, only addition :P.

Just a pain in bum with the + Y which then offsets it some more by 12 or something.[/QUOTE]

I do use maths for that, its fast enough.

Just take width and height, example 256x256, if I want to place it right-top, about 25 from top and 25 from right, I do.

256+25 is 281

y = 640 - 281 and x = 25


(Infinitypl123) #14

Is it possible to make those loading screens as Indloon showed?


(Mateos) #15

You replace the background with a fuzzy picture map-related (I guess can be coded, at least for core maps, something like maps/bg.tga-jpg?), and you move the windows and replace their style… I think it’s possible but will require code?


(Indloon) #16

That loading screen is from private mod called AntiFulw.

And yes, it is possible to do, but only in coding side.


(NewName) #17

Yes it’d have to be coded, which can be done to load a shader, quite simple tbh.

Anyhoo, I’m not sure if Nitrox cares about graphics:D.


(cheesy) #18

very nice n!trox, this mod is coming along nicely. I hope to see it rival the big mods soon :slight_smile:


(stealth6) #19

I think it’s already a very worthy rival of the other mods. I must admit that when I first started using nitmod I was a bit skeptical, but if you look how far it has come and the current features it’s pretty amazing.


(7Killer) #20

Hey,
Here is the link of some screenshot of new hitboxes system in NITMOD 2.2.
New hitbox 1
New hitbox 2
New hitbox 3

And some more informations about it.

[ul]
[li]Up to 17 hitboxes per player
[/li][li]No more hits on places where the player is not “physically” present.
[/li][li]Every hitbox is synced with the player animation and rotation!:cool: (ET default hitboxes dont rotate and is (except ETPro realhead code) not linked to the player animation!)
[/li][li]No extra entity for hit detection, that s mean the system can use up to 128 entities on a full 64 slots server. :smiley:
[/li][/ul]

More screenshoots on new others features will comes soon !!!