CTF TOXIC

After about 3 weeks of hardcore mapping I present ctf_toxic 
As the name suggests it’s a Capture the Flag map:
The objective is to capture the enemies flag and take it back to your own.
You can’t gain a point if the enemy has your flag so don’t forget to defend your teams flag too!
The map has 32 physical spawns per team, but the map probably can’t handle 32 v 32 gameplay wise.
- Minimum amount of players for a good game: 8 v 8
- Maximum amount of players for a good game: 25 v 25
The maximum is a rough estimate, tested with a 15v15 and it wasn’t very chaotic at all.
Can’t figure out where to go? Keep your eyes open there are signs all over the place pointing you in the right direction 
See the ReadMe.txt for more information and/or check out the WIP thread here:
http://www.splashdamage.com/forums/showthread.php?t=20280
If you have any comments or advice on how to improve the map, just make a post 
Omni-bot waypoints still to come…
Download (Mirrors welcomed):
BETA 3 (NEWEST VERSION):
http://www.mediafire.com/file/njgfyv1mydw/ctf_toxic_b3.zip
Mirror (United gaming resource):
http://filebase.unitedgamingresource.com/wolfet/maps/ctf_toxic_b3.zip
Mirror (wolfmap.de):
http://www.wolfmap.de/details.php?file_id=3504
BETA 2:
http://www.mediafire.com/file/zdeoz2zwtyt/ctf_toxic_b2.zip
Mirror (United gaming resource):
http://filebase.unitedgamingresource.com/wolfet/maps/ctf_toxic_b2.zip
Bugs found:
- Toxic -> func_group
- pipes and vent @ flag not connected to roof
- lights and vent not connected to roof in tunnel near flag
- light grid is messed up
- signs flashing (not sure if easily fixable)
- fps hit on entrance spawn -> flag
- fps hit on overview central area


