First off, a big thanks to everybody involved in making and maintaining this game and community. Gosh it’s been so long since we had an experience similar to this. I think most of us remember Wolfenstein: Enemy Territory and I’m really glad that we’re creating something awesome like that in Dirty Bomb. Thank you very much!
Hello awesome community of this awesome game,
Yes! It is true. Rehoma tried to write a review on Dirty Bomb. But it’s more of a “what-did-he-like-and-what-did-he-not-like-so-much-spreadsheet”.
(And yes, there are some silly English mistakes hidden. Excuse me for that!)
So… What did he not like? Or what could be better?
Loadout cards
It’s been posted on the forums already. They are just silly. Why would they be so random, coming out of randomly spawned crates? Now that keys are free and everything is going to be reset at some point anyway, it probably doesn’t matter as much. But imagine spending real cash on these keys and not getting the one card or loadout you’re after. That frustration aside, you enter a game and get killed by somebody using that exact loadout that you simply cannot get a hold of! Ugh… This has to be reworked or something. This system would work great with skins, because it doesn’t affect gameplay. This does and is just annoying. Nobody wants to feel like they are forced to pay for these kind of RNG based things. Then again, some people might enjoy the gamble-aspect on it.
Same guns on different Mercs
I know I’m going to propose something impossible here, but I would have loved to see weapons being unique to a specific Merc. That would mean a lot more guns would have to be designed, but I can only imagine that it would make Mercs feel and play even more unique. It would also help in balancing issues. What if one Merc is really strong with a certain gun, that gun gets nerfed which also affects another Merc, who then didn’t need balancing. Weird sentence but I think you get the point. For example, Skyhammer is a big dude that burns lots of bullets because well, he can spam them anyway. That’s why he carries this massive pistol. More of a handcannon, despite it’s not a revolver. I love that! But why does the small and fragile Proxie also carry that pistol? Wouldn’t a smaller caliber fit her quick and nimble playstyle a lot more?
Infinite sprinting
I’m not sure how fit the DEVs are over at Splash Damage, but I’m pretty sure they overestimated how fit the Mercs are (lol). But seriously though, what kind of person runs across an entire battlefield carrying multiple guns, knifes, grenades and hundreds of bullets? It seems a little OP to me that you’re able to sprint in and out of battle so quickly. Is this part of the “fast paced shooter” that Splash Damage wants to create? Or is this supernatural talent overdone and abused in-game?
Spawn locations
Some maps just have terrible spawn locations. Such in Chapel where you literally spawn in front of a machine gun station. But I’m not going to touch too much on that in this review. This is already being addressed plenty in the assigned thread. Very happy to see that by the way! Yay for this actually testing community!

