Regarding weapon stats


(everlovestruck) #1

These

Why the fuck are they not in NUMBERS?


(Melinder) #2

I would say to avoid clustering the screen. It could have a mouse-over feature, but to me it’s time wasted. It would also be difficult to display some of those stats numerically in a way that makes sense to a layman.


(AlbinMatt) #3

@Melinder said:
I would say to avoid clustering the screen. It could have a mouse-over feature, but to me it’s time wasted. It would also be difficult to display some of those stats numerically.

This is a bit off topic, but I’d love to have an M4/Selbstadt loadout.

Dirty Bomb could seriously improve a lot of their UI. Hell even Shiny made some suggestions himself.


(everlovestruck) #4

@Melinder said:
I would say to avoid clustering the screen

Yours looks messy, while I’m simply suggesting plain numbers


(Melinder) #5

@everlovestruck said:

@Melinder said:
I would say to avoid clustering the screen

Yours looks messy, while I’m simply suggesting plain numbers

Yeah that looks nice. I went too specific lol.


(AlbinMatt) #6

@everlovestruck said:

@Melinder said:
I would say to avoid clustering the screen

Yours looks messy, while I’m simply suggesting plain numbers

So… those stats are made up right? Because that weapon seems pretty OP


(everlovestruck) #7

@AlbinMatt said:
So… those stats are made up right? Because that weapon seems pretty OP

completely random numbers
I also forgot to type rpm in “Rate of fire”
doesn’t matter, since that’s just an example


(bgyoshi) #8

I’ve been wondering this for eons


#9

Yes, please. The bars are not very accurate.


(Nail) #10

it’s because they change, release may bring something more concrete
the bars just show the relation to other weapons


(watsyurdeal) #11

Accuracy really should be measured in meters, how far will my first shot hit a head 100% of the time, and when I reach maximum spread, how far can I still hit someone’s head with a spray?

That’s more helpful to be honest.


(Nail) #12

only if you have range markers, I doubt anyone could gauge 100 meters accurately while in game, anything with a barrel longer than 8 inches can reliably hit a 6 inch target at 100 meters but games aren’t based in reality so it would be worthless, game units would be the only acceptable measurement imho


(FalC_16) #13

@Kirays said:
Yes, please. The bars are not very accurate.

need for speed style (the old games) ^^ you don’t need numbers, just take the one with longest bar on top speed lul


(XavienX) #14

@everlovestruck said:

@Melinder said:
I would say to avoid clustering the screen

Yours looks messy, while I’m simply suggesting plain numbers

Idk I think displaying a bar would visually help so that people are able to compare and comprehend the stats with other weapons.