I mean let’s really think about this.
Flashbang, it’s blinding effect, but only lasts a few seconds at best, and Thunder is going to be even slower, so catching up to enemies while they are under the effects, is really not going to work.
No see this type of grenade would work best on a new merc, a lightweight merc built on speed and power, but fragile, so he or she needs the blinding effects to make up for how little HP they have, and the speed would help with avoiding lucky shots from the enemy while they are blinded.
No, Thunder if he’s going to be like this needs something different, he needs something that can disorient and debuff his enemies.
I can’t remember who stated this, but they were on track with something. The Debilitation effect from Aimee’s camera opens the door to a simple concept, where enemies that are concussed take more damage for x amount of time.
But what I am proposing is something a little more direct, a nade that doesn’t deal enough damage to kill anyone in a single hit, but does enough to at least take away a good chunk of their health, and disorient them, blurring their vision and hindering their movement options.
What I am proposing is the new nade deal a max of 60 damage, and a min of 30. So no matter how far you are from the radius it deals enough damage to give Thunder an advantage, then on top of the concussive effects, you are very vulnerable. The animation of mercs covering their face and their eyes when hit is a good enough cue to let the Thunder know who was hit, and he can mow them down with the MK46.
It would work, and even though he can’t cook nades, he doesn’t need to, Thunder’s Conc Nades are quick and can be used right away to disrupt and push, and he can go from there mowing them down. He would be a much more effective crowd control merc than Fragger, he’d actually have a distinct role.
I think this would be enough to make him viable, but what do you think?
