Regarding the Fe Lix and MoA


(watsyurdeal) #1

What if they did the following

  • MoA damage is now 60, Fe Lix Damage is now 80
  • MoA has zero sway and reduced jumping inaccuracy
  • Fe Lix has sway and has jumping inaccuracy
  • MoA has the faster reload and rate of fire, while the Fe Lix is slower in both regards
  • Essentially one is the more aggressive Sniper Rifle, while the other is more stationary.

(Reddeadcap) #2

This has to be a better suggestion than most other I’ve seem involving the Felix since it’s also adding the idea to tone the Moa, I like it. It would mean up to 120 headshot damage with the Moa so every Assault except Nader would survive a headshot.

My question would be, should they lower Vasilli’s health back to 100 and should headshot decapitate players again?


(watsyurdeal) #3

Headshots already decaptiate at low health, so idk what to get out of that.

As for your second question, yes, he’s a long range merc, lower health is a given for balancing.


(Amerika) #4

I’ll never get behind any weapon one shotting any of the mercs without a headshot. I want to see the FEL-IX changed to the heavy hitter low ammo count gun that can one shot even Thunder on headshots…and possible even add gibbing back to it if it had a RoF decrease and reload time increase and ammo count decrease. But definitely not 1 shotting Aura and Sparks.


(doxjq) #5

I was kind of for the 80 damage thing but you’ve convinced me otherwise Amerika haha. It would be quite bad for two of the 4 medics to be instakilled by a body shot.

To be honest I was only for the 80 damage though as I feel there needs to be some big difference between the two guns. There’s just no practical difference imo at the moment. I know they have different clip sizes / reload time / recoil etc but really both require the same amount of body shots or headshots to kill each merc so it’s kind of redundant. I don’t even look at whether or not my sniper loadout is a felix or moa any more if it is one, I think of them as the same.

I am against insta-gibbing though. It will never be a thing again @Redcap I don’t think. It makes for a pretty static game, and tbh insta-gibbing in the hands of a good sniper sure makes it a boring game for medics.


(streetwiseSailboat) #6

I like the idea of reducing the MOA’s damage to 60, which really only affects Fragger surviving the shot. Would it also decrease the gib threshold so players will instantly die if at 20 health or lower?


(watsyurdeal) #7

It does actually, when you get downed the remaining damage just bleeds into your health. So it would have to be 20 health to gib, which I think is fine actually.

And as far as the Fe Lix one shotting Aura and Sparks…I’m fairly biased, they’re both fairly tanky anyhow and I think it’d be an easy fix if they just buff their health to 90 in exchange to a few tweaks.

But that’s just me, and that’s a whole other topic.


(Amerika) #8

It does actually, when you get downed the remaining damage just bleeds into your health. So it would have to be 20 health to gib, which I think is fine actually.

And as far as the Fe Lix one shotting Aura and Sparks…I’m fairly biased, they’re both fairly tanky anyhow and I think it’d be an easy fix if they just buff their health to 90 in exchange to a few tweaks.

But that’s just me, and that’s a whole other topic.[/quote]

Well, if you just buff aura and sparks’s HP so they don’t get 1-shot then I don’t see the point of bumping up the FEL-IX’s damage to 80 unless you think Thunder needs one of his few advantages taken away from him :slight_smile:

I’d rather make the FEL-IX just be the big damn gun that has low ammo and is high risk high reward and the Moa be more like the Scout and allowing somebody to be more mobile and a bit more active with shots. Of course, that’s still not huge incentive to use the FEL-IX over the Moa. That’s why I mentioned bringing back headshot instagibs for it only. Those were only really a problem due to the amount of shots a shooter could put out and if the FEL-IX had a low ammo count + long reload time + a long itme between shots it’s less of an issue because you won’t be tossing out tons of shots.

That’s just one idea…but it would make the gun a lot different, make it potentially relevant but also make it much riskier and avoid how powerful instagibs are at a high level.


(Reddeadcap) #9

@Amerika Strangely Thunder moves as If he had 170 health, not 160. Phantom moves as if he had 120 and has 110, Vasilli moves as if he had 100 but has 110 health as well.

If whoever is in charge of the movement speed swapped these for the mercs health to match their movment speed:
Buff Thunder to 170 Health

Nerf Vasilli to 100 again, but buff Rifles

Buff Phantom to 120 again

and gave Aura and Sparks 85-90 health and their speed lowered accordingly they’d survive a Felix bodyshot and wouldn’t be that far from how they are now.
Makes more sense than the Felix doing 79 damage.


(Reddeadcap) #10

[quote=“Redcap;157646”]@Amerika Strangely Thunder moves as If he had 170 health, not 160. Phantom moves as if he had 120 and has 110, Vasilli moves as if he had 100 but has 110 health as well.

If whoever is in charge of the movement speed swapped these for the mercs health to match their movment speed:
Buff Thunder to 170 Health

Nerf Vasilli to 100 again, but buff Rifles

Buff Phantom to 120 again

@Watsyurdeal Splash Damage could give Aura and Sparks 85 or 90 health and their speed lowered accordingly they’d survive a Felix bodyshot and wouldn’t be that far from how they are now.
Makes more sense than the Felix doing 79 damage.[/quote]

Sorry about that, I wanted to edit my last post but apparently I quoted it.


(Sir_Slam) #11

Ive always thought that the Fel-ix should retain the instagib on headshots. Hell, even if you have to drop the mag capacity to like three or something. For as sluggish and massive as it is, its not that impressive.

Course it hasnt been in the nearly 6 months ive been playing this game. Ive never seen any reason to use it.