[quote=“BlackFro;142143”][quote=“ProfPlump;142141”][quote=“BlackFro;142140”][quote=“ProfPlump;76804”][quote=“Crash;76711”]Its not going to deter 6 sky’s rolling on a 8v8 though. So do you want higher health with same outcome or less people playing a merc thats good at destroying the obj?
The game is defend or attack. How it goes is how it is. I see a bridge out yonder in the distance. I think you need to get over it. [/quote]
No need to be a dick about it mate - he raised a valid point and in 8v8 games the EV almost always gets disabled as soon as it gets repaired, EVERY time. I’ve played on Chapel before and repaired the EV, have it destroyed in 3 seconds, repaired it again, have it destroyed again, repaired it again, have it destroyed again and you only move about 5 metres.[/quote]
Isn’t that how a 8v8 is supposed to go? Yea it’s frustrating but that’s the increased amount of players is what makes it harder.
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Yes but having 5 skyhammers on a team means that they can jsut continuously airstrike and the EV can never move an inch[/quote]
I’ve played on server like such and all it really requires is good timing.
Just do things that reduce the chance of skyhammers throwing an airstrike down on the ev.
I’ve seen alot of players throw down airstrike right before the ev is fixed to destroy it instantly. The simple counter is to wait for them to do it and repair it after.
Or you can wipe all sky hammer and THEN repair it.[/quote]
The enemy team must be pretty dumb to let you do that to them =P
The only reason I’d EVER throw down an airstrike BEFORE the EV was fully repaired would be to try and steal the game mode XP from a teammate so I can get my mission done or something… Or if I could conceal where the marker is so that they don’t see the airstrike coming and they keep repairing (sometimes you can throw them behind walls/on top of high objects.