Regarding Sparks, what if the revivr healed as well?


(watsyurdeal) #1

Random thought, but what if we buufed her health by 10, and removed her med packs, and instead, her revivr now also heals people?


(gg2ez) #2

Healing AND rezzing from long range? Wow. You do not like dying.


(watsyurdeal) #3

Not that but I feel like people use it way too much as a weapon and not enough as a medic tool. That and her med packs are balls.


(gg2ez) #4

If you were to make her REVIVR a healing tool, you’d have to make it’s healing ability as equally balls as her med-packs for balance reasons.

IMO, Sparks’ abilities shine most when her teammates are downed. I agree with the fact that people use the REVIVR way too much as a sniping tool and way too little as a med tool. The other day I was met with a level 3 playing Sparks just spamming the REVIVR and not actually using it to help their teammates up - it’s cool tho, we won.


(terminal) #5

If you were to make her REVIVR a healing tool, you’d have to make it’s healing ability as equally balls as her med-packs for balance reasons.

IMO, Sparks’ abilities shine most when her teammates are downed. I agree with the fact that people use the REVIVR way too much as a sniping tool and way too little as a med tool. The other day I was met with a level 3 playing Sparks just spamming the REVIVR and not actually using it to help their teammates up - it’s cool tho, we won.[/quote]

You should really try competitive before spouting out doodoo like that. :slight_smile:


(gg2ez) #6

If you were to make her REVIVR a healing tool, you’d have to make it’s healing ability as equally balls as her med-packs for balance reasons.

IMO, Sparks’ abilities shine most when her teammates are downed. I agree with the fact that people use the REVIVR way too much as a sniping tool and way too little as a med tool. The other day I was met with a level 3 playing Sparks just spamming the REVIVR and not actually using it to help their teammates up - it’s cool tho, we won.[/quote]

You should really try competitive before spouting out doodoo like that. :slight_smile: [/quote]

Ah, @terminal you should try harder when starting fights :wink: Love ya, buddy.


(Sorotia) #7

I’d like it…but it would be OP as all heck…Healing, Rezing, and Killing all with one item? That would be insane.


(Haki) #8

I main Sparks and I don’t feel this buff is needed at all.
Sparks keeps getting buffed again and again (the whole time I’ve been playing Dirty Bomb basically), and experienced players already complain about her in the forums.

Besides I feel like she is supposed to revive her teammates, whereas her medpacks are mostly for sustaining her own healthpool to keep reviving teammates, and the occasional kissy kissy heal your wounds with 50hp a pop.
if you play sparks and throw out all your medpacks immediately you will die way too fast.

lastly I don’t think that those people, that snipe instead of reviving aren’t gonna magically start shooting their teammates to heal them.


(Sussepus) #9

lol would be awesome but way too op. If they did that they also must remove the damage part of the revivr. then maybe, just maybe it wouldnt be too op.


(Grave_Knight) #10

A healing sniper rifle would be interesting but I think it’s best for another merc. Maybe one with healing grenades instead. That may or may not cause strong knock back on enemies (either does minor or no damage).

Like if you were to combine Nader and Phoenix.


(Eox) #11

It could work, but it would need SD to rework Sparks probably, and we can’t really say that she needs one so far IMO.


(Deaf2heart) #12

I may be playing too much metal gear lately but what if instead of damaging players, the Reviver gun paralyzed/tranqued them for a moment (full charge shot only, build-up on mid-charge shots)

so for example a full charge would blind or lightly incapacitate an opponent for a moment, this would take away her direct lethality, and she can be quite lethal if you’re a good aim with the reviver.

Low to mid charge shots would build up that incapacitation. And it’d not necessarily tranquing, maybe it’s blinding buildup like a fog over your vision or it slows movement speed and aim correction (lowering your sensitivity by a lot). IDK something like that where the end effect is a disarming of the opponent momentarily, opening them up to a quick finish if you have fire support nearby.

This incapacitation would only last a second or a half a second at most, but in a firefight it would mean she could escape. This would encourage her to stay in back and support more than try to be a vassili alternative.

Probably would be WAY too cheesy on competitive, just something I was thinking about reading this thread and everyone’s complaints about overly offensive oriented sparks players.


(Grave_Knight) #13

[quote=“Deaf2heart;94265”]I may be playing too much metal gear lately but what if instead of damaging players, the Reviver gun paralyzed/tranqued them for a moment (full charge shot only, build-up on mid-charge shots)

so for example a full charge would blind or lightly incapacitate an opponent for a moment, this would take away her direct lethality, and she can be quite lethal if you’re a good aim with the reviver.

Low to mid charge shots would build up that incapacitation. And it’d not necessarily tranquing, maybe it’s blinding buildup like a fog over your vision or it slows movement speed and aim correction (lowering your sensitivity by a lot). IDK something like that where the end effect is a disarming of the opponent momentarily, opening them up to a quick finish if you have fire support nearby.

This incapacitation would only last a second or a half a second at most, but in a firefight it would mean she could escape. This would encourage her to stay in back and support more than try to be a vassili alternative.

Probably would be WAY too cheesy on competitive, just something I was thinking about reading this thread and everyone’s complaints about overly offensive oriented sparks players.[/quote]

That is way to powerful of an ability. And DB has already stated they’ll never add a mechanic that takes control of the merc away from you.


(Alex)(Andra) #14

I always play Sparks, and she really don’t need a buff.
The revive gun is a really powerful sniper, and an awesome reviving tool.
I can poke everything before they reach my teammates, and revive them from far without making a single move, this is just too good I love it <3

Sometimes I read some random comment in chat like “Dat Sparks…” or “F*** you Sparks !”, I like it that way.

Don’t buff Sparks, she’s great. Or everyone will start to play her and I’ll feel like a normal person. (Ego is strong in this one)


(LifeupOmega) #15

She’s already borderline overpowered right now seeing as her revive still acts faster than you can gib - even in the best scenarios where I’ve dropped and instantly went to knife they’ve been revived before my hit even connects. Why would we add long range healing to the mix.


(_retired_) #16

As long as reviver is made to do no damage and reviving is slower. :wink:

Exactly.

Thing is that some people have finally know how to be good Sparks reviver and now gibbing has become in some cases “impossible”.
After nading and crotznying Fragger down I had to change my secondary to gib him. That moment of changing weapons was enough to get him up and running. Of course that point Fragger started shooting at me and Sparks sniped me to body, end of the road. And this was only one case.

Long range heals now? no way.


(Sir_Slam) #17

I have Sparx in my rotation 100% of the time. I play her at some point every game.

Honestly, I think she’s fine right where she is. Her health pool is small enough to force her into the back line, where she belongs. Her small HP packs aren’t great but they work WELL ENOUGH to keep one or two people alive. Her main focus is reviving anyway.