There is alot of discussion lately about how Splash Damage will earn their money after release while not making the game “Pay2Win”.
One of the most discussed ideas must be the “skins” for player models or weapons. Which I think is a great idea, but I am not so sure if this will be so succesful as many people think. I think everyone here knows, skins are very succesful without making the game pay2win in League of Legends. But League of Legends is a MOBA game, and in MOBA games you can see your own character all the time. While in a FPS like Dirty Bomb, you can only see your hands and your weapon. That is why I personally would never buy a skin on DB, because you barely notice it yourself.
So I started thinking about what kind of microtransactions are not pay2win, and are fun and noticeable by atleast yourself and most important what would I buy.
A few ideas came to my mind:
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Different sound packages for voicechat. For the W:ET players, do you remember playing in Jaymod servers that had these awesome and funny voicechat sounds? Well this is actually the idea. SD could make different packages that could replace the whole voicechat package with a different voice. For example they could make some funny cowboy voice for all the vsays. Or/and they could make EXTRA sounds from like music or movies or something and sell these. (ofcourse everyone in the game will hear the sounds you bought, so not only you.)
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Skins for weapons. Everyone playing can see their own guns all the time so skins for different guns or for example a whole different knife would be pretty awesome. Also a nice idea for this is giving people the option to design their own custom skin with different presets.
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Environmental changes. And with this I mean that for example the EV looks different or the objectives you have to grab on certain maps look different, or the turrents that are placed in some maps look different etc. But the tricky thing with this idea is that changes like this it can only be visible for yourself and no one else that hasn’t bought it.
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Additional mappacks. Mappacks with a few additional maps could be sold. That this works is proven by Call of Duty

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Bonus gamemodes. SD could sell bonus gamemodes like a zombie mode like nazi zombies from cod. Or maybe not like cod but more like L4D where people can play as zombies too. Or maybe even a whole singleplayer story version of the game?
[QUOTE=OwNLY;430176]Well,
I could see myself paying for lots and lots of advanced gamplay data collected by echo™.
But only if they are graphically prepared and easy accessible.
Lots of data and graphs presented in a way that i can work with to analyse and improve my gameplay.[/QUOTE]
This are some ideas. But IMO the most important is that EVERYTHING that is gained by buying or playing should be turned off by default in competitive matches. I really don’t care that much about what microtransactions they make for Dirty Bomb, as long as everything(expect mappacks) you can buy in the shop cannot be used in competitive.
Edit: I see alot of people saying you shouldn’t compare a retail game to a F2P game so extra maps and/or gamemodes shouldn’t be for sale. I partially agree. I understand mappacks will split the community and it probably is better to not sell additional maps, but I don’t see why additional external gamemodes would be a problem? People who like for a exmaple a zombie mode(which is just an example) can play the zombie mode and people who just like to play the real DB can play the real DB, I don’t see any problem here.
Also Splash Damage has to make money with this game somehow. And I am sure only cosmetic things won’t be enough. So instead of only bashing other people’s ideas without any constructive criticism, maybe try to think of something yourself? If people don’t keep coming up with different ideas we will never get there.


But I think selling mods wouldnt be a good thing because no SDk will be released because than everybody could make a similar mod for free 