[quote=“Frogteam;100546”]I generally like it when I can go full customization, optimizing each gun for my engagement style. But I don’t think I’d care about it in a Dirty Bomb like environment, I realize this isn’t about DB, but you mentioned DB’s gun mechanics as a base. With the emphasis on hip fire, the fine tuning of handling, spread, and similar mechanics often aren’t as big of a deal.
Why trick out your stability and iron sights and recoil reduction, when the guy across the map can hit you without ads-ing in the first place. It’s why the Dreiss is already a tricky gun to use.[/quote]
Because this is why
If you notice, the guns have an accurate range, meaning that there is range you are guaranteed to hit a headshot 100% of the time assuming your aim is on par. This can be a differentiating stat that changes based on the gun you are using.
Sure you COULD get lucky, but it’s not consistent. Now compare that to a gun like the Grandeur, which has damn near perfect hipfire accuracy on that first shot, he’ll nail you in the head and deal massive damage.
I know this adds a bit of luck to the game but then again…the game already has that in it. The difference is recoil patterns, where the gun will tug you in the same direction every time. Spread will however make it so your bullets won’t always go in the same spot after a certain point, so there is room to make things more interesting, it’ll just be very subtle.
So, really it just depends on where I go with this, I could potentially have a set of parts, and certain parts come with certain perks. Like a Folding Stocks that come with slight differences in stability, accuracy, and recoil, but all improve handling, or hard stocks that all improve scope in time, etc.
If it ends up not being worth it, I’ll just make damn good guns that are all amazing in feel, but very different for playstyles. But I like the idea of having a lot of options, because it makes the player feel like they have a lot wiggle room to play with, especially since I’ll likely just have a few guns overall.
Auto Rifle, Burst Rifle, Scout Rifle, Sniper Rifle, Shotgun, and Grenade Launcher are the ones that come to mind, and each of those can have sub groups. Like the Auto Rifle could be like the XM 8, it can be an M16, or a submachine gun, or a full blown lmg, etc.