What if instead of cooking nades, they function like Nader’s nades, with a few differences.
- No direct hits bonus, they’ll hit a player then drop to the ground
- When grenades hit a wall or the ground, they will explode after 1.5 seconds
- They have a large explosive radius and deal more damage
So essentially, instead of direct hits you basically have sort of mortar. Your throw the nade and wherever it lands spreads the damage out evenly through the area within it’s radius.