This is just a list of small changes that would be nice to include, go ahead and share your ideas, or as usual explain why im a terrible player
Aimee - SNITCH - Contrail reduced by half and hp changed to 30
Arty - Arty Designator - 24 cooldown (cuz im weird like that)
Aura - Aura Station - HPS increased by 7.5%, but when a player takes damage health recieved is reduced by 15% for 3 seconds (timer resets every time damage is taken). When aura station is damage this applies to everyone in aura
Bushwhacker - Turret - Cooldown reduced by 5%, DPS reduced by 5%, range reduced by 5%, turret HP reduced by 8%
Fragger - Merc - 140 hp, speed reduced by 5
Frag Grenade - Blast increased to 4.2m and damage increased to 200
Nader - Grenade Launcher - Grenade damage (in blast) reduced by 10% and direct hits only do 80 damage, grenade blast radius reduced by 10%. Cooldown reduced to 7 seconds
Phantom - Cloak - 100% Invisible past 10m. Noise increased by 5%. Damage makes phantom +5% visible for 1 second. Visibility before 10m is 5%
Proxy - Mine - Blast radius reduced by 10%. Hitbox (and model) increased by 4% and health reduced by 4%
Rhino - Minigun - DPS reduced by 9%, max spread reduced by 21%, spread rate reduced by 9%, heat rate increased by 9%
Skyhammer - Airstrike designator - works under an EV (as its just a waste of time, and no it isnt useful for taking out rest of ev, it does less than 100ev damage for 21 second cooldown. no.)
Thunder - Concussion Grenade- Slow effect reduced by 5%, concuss blast radius increased by 5%. cooldown reduced to 18 seconds
Vasilli - HB Sensor - Health reduced to 20
Guardian - Skyshield - Deploy time reduced to .2 seconds, AOE increased by 9%, hp reduced to 80, hitbox (and model) increase by 9%
Hunter - EMP cooldown to 13 seconds, emp exp reduced to 110, normal spot lifetime to 4.5 seconds and exp increase to 50 exp, hitbox increased by 5% (dont let this cause the arrow to collide with more stuff it shouldnt devs >:c)
Although certain changes are small, drastic changes could completely throw stuff off instead of improving things
BR16 -
Damage - 15
RPM - 554
RPM within burst increased by 8%
Stark AR -
Damage - 16
RPM - 516
K21 -
Damage - 16
RPM - 507
Reload - 3 seconds
Clip - 60
Spread reduced by 10%
Empire-9
Spread reduced by 10%