I did search for this on the forums search thingie, though I couldn’t get it to work.
Right-- not that I have much experience of naabing with those shaders, so this were probably a quite difficult thing to start with uhm… anyway…
I’ve tried whole morning with different things of how to do.
:bump:
With all the things I’ve tried the water remains solid and won’t reflect anything.
I have added water “the way it’s meant to be added”… you know with nonsolid and all that things… :F and I have a misc_portal_surface above it (about 16 / 32 untis above I think.) hmmm… would really appreciate if someone would like to help me with this thing and say what I’m doing wrong. 
Oh, right… this is the shader at this moment… I can’t really expect much of it to be correct… :F hmmh…
textures/srefwat/srefwat_water
{
qer_editorimage textures/srefwat/srefwat_water.tga
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm playerclip
surfaceparm water
portal
{
map textures/srefwat/srefwat_water.tga
depthWrite
alphaGen portal 1024
}
}