Refined (And New) Merc Ideas


(HadronZodiac) #1

Jäger

Jager quote “A little ironic how a large bomb ruined london, and now a bomb will ‘save’ london”

Health - 120
Class - Firesupport

Primaries - SHARC / Timik / M4A1
Secondaries - M9 / DE50 / Aerverov
Melees - Kukri / Beckhill / Cricket Bat

Primary Ability - Construct Nuke
Designate Time - 1 second
ProjectileDeliverDelay - 2.5 seconds
Type - Projectile /// Airsupport
Cooldown - 30 seconds
Damage - 333 Objective damage
Damage - Max of 200 merc damage
(max of 400 for inner 15% radius)
Blast Radius - 11m
Guardian Neutralize EXP - 400exp

(A large light beam shows where the projectile will be dropped / A faint ring will also surround the max blast radius to show where safety is)

Secondary Ability - Mini Ammo Pack
Effect - Restores one magazine
Storage - 5
Cooldown - 6 seconds
Lifetime - 24 seconds


Tonic

Quote - “A medic can’t get everywhere, so that’s why I’m here…”

Nationality - Mexican
Health - 100
Class - Medic

Primaries - Hochfir / SMG-9 / Kek10
Secondaries - Arevarov 9 / Hoigat.224 / M9

Primary Ability - Medicinal Sabot

Type - Sniper Weapon
System - Similar to Hunter’s crossbow

Weapon cannot be fired if not scoped

Medicinal Bolt Storage - 6 bolts
Cooldown - 6 seconds

While Scoped —

Bolt “charges” for a max of 2.4 seconds
Charge of .6sec - 25hp
Charge of 1.2sec - 50hp
Charge of 1.8sec - 75hp
Charge of 2.4sec - 100hp

(When hitting an enemy)

Charge of .6sec - 25 damage
Charge of 1.2sec - 35 damage
Charge of 1.8sec - 45 damage
Charge of 2.4sec - 55 damage
HeadshotMultiplier - 2x

Delay Between Firing a Shot - .5 seconds

Secondary Ability - Defibrillator


Crusade

Quote - “It rains health for my allies. For my enemies however, it’ll rain bullets”

Nationality - Swedish
Health - 100
Class - Medic

Primaries - M4A1 / Hurtsall-2K / SABR-47
Secondaries - M9 / Aervorav9 / Caulden

SABR-HZ
Type: BurstRifle
MagSize: 33
BulletDamage: 15
HS-BulletDamage: 30
RPM: 622
EffectiveRange: 26m
MaxRange: 26m
MinRange: 13m

Primary Ability - Remedy Grenade
Ability Capacity = 4
Cool Down = 6 seconds
Crusade Heal = 50
DirectHitHeal = 60
Crusade Blast Radius = 3m
Fuse Time = 1.2 seconds
MinimumTime (before you can hit direct hits) = .7 seconds
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Thrown like fletchers stickies, but acts like nader’s grenades, Crusade is a longer ranged medic, best at keeping her team topped up. A good strategy is to be just a little bit behind the enemy team to make it easier to heal them with her grenades. Can be thrown on the ground to heal yourself, however it is less effecient.

Secondary Ability - HighPowerDefib
Max Health Provided - 110

New Augment - Independant
Desc - +33% self heal rate


Flakker

Quote - “These prehistoric mercenaries still using grenades…”

Class - Assault
Health - 140

Primaries - SharC / Timik / BR16 /// Or maybe - Mk46 / K121 / SharC
Secondaries - S&W / DE50 / Simeon
Melees - Kukri / Tomahawk / Beckhill

Ability - PFC (PlasmicFlakCannon)

A large gun that fires highly explosive flak pellets, but with quite low damage. Perfect for flushing out enemies or taking out that low HP scrub easily. The gun has a battery system similar to sparks, but without a charge. Continuing to fire prevents the battery from charging, about a 1 second delay. The plasma flak that comes out actually curves similar to a grenade, but still explodes on contact like a rocket.

FlakBullet —
Damage - 25
DirectHitDamage - 50
ExplosionRadius - 3.7m
ROF - 70rpm
“Power usage” - 25
PowerCapacity - 150
Cooldown (aka power regeneration) - 5 seconds (aka 5 power regenated) // Only regenerates after 1 second without firing

Guardian Neutralize Exp - 45exp


All of these mercs will changed in some way or form, whether it be for balance, overall improvements, or big reworks to make it actually work. If you DO go over it all, I would be very grateful, go ahead and share your ideas!