elo,
i found out today that the compiler somehow splits brushes into several faces, when it comes that one edge of a brush hits another edge of a brush, not sure. however, if such a situation happens, then the vertice of the one brush will split the other brush. i never noticed this till today
i have some pics to explain better.
pic 1:

pic 2:

pic 3:

maybe sounds a bit dumb question, but i wanna make sure. is this somehow affecting my fps, meaning bad influence on it. and if yes, how do i take care to avoid such situations best ? is there maybe a compileoption which avoids such splits ? and in what phase of the compile do this happen exactlyâŚ
if anyone knows sth would be coolâŚmainly the first question is the most important to me. do this somehow reduce fps ?


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