I know this is a touchy subject but could someone explain or point me to how to redo terrain? I have permission to redo a rtcw map but I’m lost on retexturing the terrain made with easygen or gensurf. Could someone point me to a tutorial or post on this? Would I be better off trying the newer terrain methods by ydnar?
I plan on redoing rtcw maps for wolf ‘with permission only of course’.
There still is a wolf community left.
redoing terrain
you have 2 choices
- If the terrain was originaly done with easygen you can import the .map back in easygen and re-texture it. Importing it however is not as easy as it sounds. I had to do this when i lost some files and it took me quite a while, because easygen crashes if you just say import this .map file. You have to modify the .map file a little bit to get it to import it.
If you’re sure the terrain was made with easygen(meaning if it’s composed of equal size triangle brushes) than try importing it. If easygen crashes post again and I’ll give you some tips on how to get around the crash.
2)Use ydnar’s dotproduct blending techiques(which work great by the way) or the very new alphaMod commands introduced in the latest q3map2. These newest commands basically allow you to specify an alpha value for a vertex in the terrain by just drawing a brush around the specified vertex and texturing it with a special texture(check the thread on the q3map2 forum for more info about this.) It’s very easy to do and it basically replaces those nasty alphamaps, but for a very large terrain it might be a bit annoying and take a lot longer than just “painting” the alphamap in easygen.
Lastly, you can always texture the terrain by hand and paint the alphamap by hand but i don’t really consider this an option since i’m assuming you want to play this map sometime this century.
Hope this helps